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Add DDGI for global illumination #243
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…robe buffers CPU side
Selection tool scales with size of item, even if not a model Fixed error in component inspection that would recreate an item indefinitely when a uint value was defined
…ut change doesn't invalidate the bindings
Fix DDGI compile issue
…ith mesh exporting
Also limit uniform buffer binding to size min(MaxUniformSize, buffer.size)
…uldn't render correctly.
…hen used as pointers.
…lick (copy) and middle click (paste)
…aterialLoaderState to not confuse debuggers (didn't work)
… maps "can't" be mipped but whatever...
…ulled into. Miracle it ever worked. I think this could be solved in a better way, but it will work for now.
…acing is enabled anyways.
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Probe based global illumination using DDGI. Supports:
Comes with a bunch of fixes to the raytracing, mainly: