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havenfricke/README.md

Quality over quantity. No exceptions.

Activity

Top Languages

GitHub Streak

Tech Stacks

Game Development & Interactive Media

  • Tools: C#, C++, Angelscript, HLSL, DirectX
  • Engines: Unity, Unreal Engine (Blueprint, C++, Angelscript), DirectX / C++ / HLSL (Custom)
  • Systems: Real-time multiplayer, AI state machines, Physics simulation
  • Graphics: Shader programming, Performance optimization
  • Networking: Server/Client Model, TCP/UDP, Authoritative server architecture, Remote Procedure Calls

IoT & Connected Devices

  • Protocols: WebSocket, HTTP/HTTPS, TCP/UDP
  • Platforms: Node.js
  • Cloud: AWS IoT, Real-time data processing, Edge computing
  • Hardware: Arduino, Sensor integration

Full-Stack Web Architecture

  • Backend: Node.js, Express.js, MySQL/PostgreSQL
  • Frontend: React, Vue.js, Real-time dashboards
  • DevOps: CI/CD, Cloud deployment
  • Security: Parameterized queries, JWT, OAuth, Rate limiting

Industry Skills

For Game Studios

  • Multiplayer Systems: Client-server architecture, State synchronization, RPCs
  • Live Services: Matchmaking, Leaderboards, Analytics integration
  • Full Pipeline: Sculpting, Meshing, UV mapping, Rigging, Animation, Game Controls, and Root Motion in relation to game controls
  • Performance: Memory optimization, GPU instancing, LOD systems
  • Cross-Platform: PC, Mobile, Console
  • Tooling: Asset pipelines, Build automation, Version control

For IoT Companies

  • Device Management: Remote monitoring
  • Data Processing: Real-time analytics, Time-series databases
  • Visualization: Interactive dashboards, Sensor data charts
  • Integration: Third-party APIs, Cloud platforms
  • Edge Computing: Local processing, Offline capabilities

GitHub Activity Graph

Technical Excellence

  • End-to-end development from hardware to cloud
  • Performance optimization for resource-constrained environments
  • Security-first approach for connected systems
  • Scalable architecture for growing user bases

Industry Understanding

  • Game development pipeline and live service requirements
  • IoT device lifecycle and connectivity challenges
  • Real-time data processing and visualization needs
  • Cross-functional collaboration with designers and hardware teams
  • Gamer since 2004

Socials


GitHub Trophies


Pinned Loading

  1. PUN2_Net_Singleton PUN2_Net_Singleton Public

    A clean, single-responsibility network facade for Unity + Photon PUN. Gameplay code interacts only with Net.Instance and (locally) its own PhotonView.

    C#

  2. Unity6_PlayerInputModule Unity6_PlayerInputModule Public

    This system separates player input from gameplay behavior to allow fast iteration and clean growth. It listens to Unity’s Input System, reads player actions, and forwards simple data to gameplay sc…

    C#

  3. ReactApp-Vanilla-Starter ReactApp-Vanilla-Starter Public

    Vite constructed vanilla observer pattern React.js frontend equipped with browser router for url endpoints. Features frontend routes for making API calls with Axios.

    JavaScript

  4. Full-Rig-Idle-Humanoid Full-Rig-Idle-Humanoid Public

    A maya binary file. Full humanoid rig ready for animation for the purpose of game creation and testing.

  5. Vanilla-Express-Server Vanilla-Express-Server Public

    Vanilla express server with create, read, update, and delete routes. MVCS+R node architecture. Equipped with dotenv, multer, and mysql2 for the purpose of security, file storage, and parameterized …

    JavaScript

  6. Fullstack-Indentity-Vite-React-Express-Auth0 Fullstack-Indentity-Vite-React-Express-Auth0 Public

    Fullstack scaffold / boilerplate. Features sign-up, log-in, user-sync, and the option to add more application controlled data columns to the user table. Auth0 handles the login services and the app…

    JavaScript