- Tools: C#, C++, Angelscript, HLSL, DirectX
- Engines: Unity, Unreal Engine (Blueprint, C++, Angelscript), DirectX / C++ / HLSL (Custom)
- Systems: Real-time multiplayer, AI state machines, Physics simulation
- Graphics: Shader programming, Performance optimization
- Networking: Server/Client Model, TCP/UDP, Authoritative server architecture, Remote Procedure Calls
- Protocols: WebSocket, HTTP/HTTPS, TCP/UDP
- Platforms: Node.js
- Cloud: AWS IoT, Real-time data processing, Edge computing
- Hardware: Arduino, Sensor integration
- Backend: Node.js, Express.js, MySQL/PostgreSQL
- Frontend: React, Vue.js, Real-time dashboards
- DevOps: CI/CD, Cloud deployment
- Security: Parameterized queries, JWT, OAuth, Rate limiting
- Multiplayer Systems: Client-server architecture, State synchronization, RPCs
- Live Services: Matchmaking, Leaderboards, Analytics integration
- Full Pipeline: Sculpting, Meshing, UV mapping, Rigging, Animation, Game Controls, and Root Motion in relation to game controls
- Performance: Memory optimization, GPU instancing, LOD systems
- Cross-Platform: PC, Mobile, Console
- Tooling: Asset pipelines, Build automation, Version control
- Device Management: Remote monitoring
- Data Processing: Real-time analytics, Time-series databases
- Visualization: Interactive dashboards, Sensor data charts
- Integration: Third-party APIs, Cloud platforms
- Edge Computing: Local processing, Offline capabilities
- End-to-end development from hardware to cloud
- Performance optimization for resource-constrained environments
- Security-first approach for connected systems
- Scalable architecture for growing user bases
- Game development pipeline and live service requirements
- IoT device lifecycle and connectivity challenges
- Real-time data processing and visualization needs
- Cross-functional collaboration with designers and hardware teams
- Gamer since 2004


