Skip to content

Commit

Permalink
Update index.html
Browse files Browse the repository at this point in the history
Signed-off-by: hg-chung <[email protected]>
  • Loading branch information
hg-chung authored Apr 11, 2024
1 parent dc3ee7c commit 19f7a03
Showing 1 changed file with 11 additions and 87 deletions.
98 changes: 11 additions & 87 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -150,71 +150,12 @@ <h1 class="title is-1 publication-title">Differentiable Point-based Inverse Rend
type="video/mp4">
</video>
<h2 class="subtitle has-text-centered">
<span class="dnerf"></span> Novel view synthesis and relighting from multi-view multi-light dataset.
<span class="dnerf">DPIR:</span> Novel view synthesis and relighting from multi-view multi-light dataset.
</h2>
</div>
</div>
</section>


<section class="hero is-light is-small">
<div class="hero-body">
<div class="container">
<div id="results-carousel" class="carousel results-carousel">
<div class="item item-steve">
<video poster="" id="steve" autoplay controls muted loop playsinline height="100%">
<source src="./static/videos/steve.mp4"
type="video/mp4">
</video>
</div>
<div class="item item-chair-tp">
<video poster="" id="chair-tp" autoplay controls muted loop playsinline height="100%">
<source src="./static/videos/chair-tp.mp4"
type="video/mp4">
</video>
</div>
<div class="item item-shiba">
<video poster="" id="shiba" autoplay controls muted loop playsinline height="100%">
<source src="./static/videos/shiba.mp4"
type="video/mp4">
</video>
</div>
<div class="item item-fullbody">
<video poster="" id="fullbody" autoplay controls muted loop playsinline height="100%">
<source src="./static/videos/fullbody.mp4"
type="video/mp4">
</video>
</div>
<div class="item item-blueshirt">
<video poster="" id="blueshirt" autoplay controls muted loop playsinline height="100%">
<source src="./static/videos/blueshirt.mp4"
type="video/mp4">
</video>
</div>
<div class="item item-mask">
<video poster="" id="mask" autoplay controls muted loop playsinline height="100%">
<source src="./static/videos/mask.mp4"
type="video/mp4">
</video>
</div>
<div class="item item-coffee">
<video poster="" id="coffee" autoplay controls muted loop playsinline height="100%">
<source src="./static/videos/coffee.mp4"
type="video/mp4">
</video>
</div>
<div class="item item-toby">
<video poster="" id="toby" autoplay controls muted loop playsinline height="100%">
<source src="./static/videos/toby2.mp4"
type="video/mp4">
</video>
</div>
</div>
</div>
</div>
</section>


<section class="section">
<div class="container is-max-desktop">
<!-- Abstract. -->
Expand All @@ -223,38 +164,21 @@ <h2 class="subtitle has-text-centered">
<h2 class="title is-3">Abstract</h2>
<div class="content has-text-justified">
<p>
We present the first method capable of photorealistically reconstructing a non-rigidly
deforming scene using photos/videos captured casually from mobile phones.
</p>
<p>
Our approach augments neural radiance fields
(NeRF) by optimizing an
additional continuous volumetric deformation field that warps each observed point into a
canonical 5D NeRF.
We observe that these NeRF-like deformation fields are prone to local minima, and
propose a coarse-to-fine optimization method for coordinate-based models that allows for
more robust optimization.
By adapting principles from geometry processing and physical simulation to NeRF-like
models, we propose an elastic regularization of the deformation field that further
improves robustness.
</p>
<p>
We show that <span class="dnerf">Nerfies</span> can turn casually captured selfie
photos/videos into deformable NeRF
models that allow for photorealistic renderings of the subject from arbitrary
viewpoints, which we dub <i>"nerfies"</i>. We evaluate our method by collecting data
using a
rig with two mobile phones that take time-synchronized photos, yielding train/validation
images of the same pose at different viewpoints. We show that our method faithfully
reconstructs non-rigidly deforming scenes and reproduces unseen views with high
fidelity.
We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF.
To this end, we adopt point-based rendering, eliminating the need for multiple samplings per ray, typical of volumetric rendering, thus significantly enhancing the speed of inverse rendering.
To realize this idea, we devise a hybrid point-volumetric representation for geometry and a regularized basis-BRDF representation for reflectance.
The hybrid geometric representation enables fast rendering through point-based splatting while retaining the geometric details and stability inherent to SDF-based representations.
The regularized basis-BRDF mitigates the ill-posedness of inverse rendering stemming from limited light-view angular samples.
We also propose an efficient shadow detection method using point-based shadow map rendering.
Our extensive evaluations demonstrate that DPIR outperforms prior works in terms of reconstruction accuracy, computational efficiency, and memory footprint.
Furthermore, our explicit point-based representation and rendering enables intuitive geometry and reflectance editing.
</p>
</div>
</div>
</div>
<!--/ Abstract. -->

<!-- Paper video. -->
<!-- Paper video.
<div class="columns is-centered has-text-centered">
<div class="column is-four-fifths">
<h2 class="title is-3">Video</h2>
Expand All @@ -266,7 +190,7 @@ <h2 class="title is-3">Video</h2>
</div>
<!--/ Paper video. -->
</div>
</section>
</section>-->


<section class="section">
Expand Down

0 comments on commit 19f7a03

Please sign in to comment.