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Add WinRT Sample (dotnet#387)
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* Add WinRT Sample

* Add SDK instructions to README

* Update README.md
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rido-min authored and Ron Petrusha committed Nov 29, 2018
1 parent 82fa2d4 commit a2056cb
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19 changes: 19 additions & 0 deletions wpf/WPF-WinRT/README.md
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# WPF-WinRT

This sample shows how to consume the Windows 10 API from .NET Core and .Net Framework projects.

## Pre-requisites
To access Win10 APIs you need to have the Windows SDK installed. You can add it from the Visual Studio setup or download from [here](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk)

## Configure the reference in your project

You can reference the winmd by using the `Add Reference` dialog or adding the following to your `.csproj` file:

```xml
<ItemGroup>
<Reference Include="Windows">
<HintPath>$(MSBuildProgramFiles32)\Windows Kits\10\UnionMetadata\10.0.16299.0\Windows.winmd</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
```
31 changes: 31 additions & 0 deletions wpf/WPF-WinRT/WPF-WinRT-Core/WPF-WinRT-Core.csproj
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<Project Sdk="Microsoft.NET.Sdk.Wpf">

<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework>
<RootNamespace>Company.ConsoleApplication1</RootNamespace>
</PropertyGroup>


<ItemGroup>
<ApplicationDefinition Include="..\WPF-WinRT-NetFx\App.xaml" Link="App.xaml" />
<Compile Include="..\WPF-WinRT-NetFx\App.xaml.cs" Link="App.xaml.cs" />
</ItemGroup>

<ItemGroup>
<Page Include="..\WPF-WinRT-NetFx\MainWindow.xaml" Link="MainWindow.xaml" />
<Compile Include="..\WPF-WinRT-NetFx\MainWindow.xaml.cs" Link="MainWindow.xaml.cs" />
</ItemGroup>

<ItemGroup>
<FrameworkReference Include="Microsoft.DesktopUI" />
</ItemGroup>

<ItemGroup>
<Reference Include="Windows">
<HintPath>$(MSBuildProgramFiles32)\Windows Kits\10\UnionMetadata\10.0.16299.0\Windows.winmd</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>

</Project>
6 changes: 6 additions & 0 deletions wpf/WPF-WinRT/WPF-WinRT-NetFx/App.config
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>
9 changes: 9 additions & 0 deletions wpf/WPF-WinRT/WPF-WinRT-NetFx/App.xaml
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<Application x:Class="WPF_WinRT_NetFx.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WPF_WinRT_NetFx"
StartupUri="MainWindow.xaml">
<Application.Resources>

</Application.Resources>
</Application>
17 changes: 17 additions & 0 deletions wpf/WPF-WinRT/WPF-WinRT-NetFx/App.xaml.cs
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace WPF_WinRT_NetFx
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
12 changes: 12 additions & 0 deletions wpf/WPF-WinRT/WPF-WinRT-NetFx/MainWindow.xaml
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<Window x:Class="WPF_WinRT_NetFx.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WPF_WinRT_NetFx"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800" Loaded="Window_Loaded">
<StackPanel>
<Label x:Name="label1" Content="" />
</StackPanel>
</Window>
34 changes: 34 additions & 0 deletions wpf/WPF-WinRT/WPF-WinRT-NetFx/MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace WPF_WinRT_NetFx
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}

private void Window_Loaded(object sender, RoutedEventArgs e)
{
label1.Content = new Windows.Devices.Input.TouchCapabilities().TouchPresent == 1 ?
"Touch Present" : "Touch not present";
}
}
}
55 changes: 55 additions & 0 deletions wpf/WPF-WinRT/WPF-WinRT-NetFx/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WPF-WinRT-NetFx")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WPF-WinRT-NetFx")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
71 changes: 71 additions & 0 deletions wpf/WPF-WinRT/WPF-WinRT-NetFx/Properties/Resources.Designer.cs

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117 changes: 117 additions & 0 deletions wpf/WPF-WinRT/WPF-WinRT-NetFx/Properties/Resources.resx
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<resheader name="version">2.0</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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The mimetype is used for serialized objects, and tells the
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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