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27 changes: 25 additions & 2 deletions script_library/index.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"format_version": 1,
"data_version": 39,
"updated": "2026-03-29T11:08:55.169Z",
"data_version": 40,
"updated": "2026-03-29T12:48:54.226Z",
"announcement": null,
"categories": [
{
Expand Down Expand Up @@ -959,6 +959,29 @@
"updated": null,
"status": "active",
"lines": 55
},
{
"id": "script_mnbr9mqw",
"name": "音频测试器",
"name_en": "音频测试器",
"desc": "用Ui模块直接测试作者内置的一百多个音频",
"desc_en": "用Ui模块直接测试作者内置的一百多个音频",
"category": "ui",
"file": "scripts/ui/script_mnbr9mqw.py",
"thumbnail": null,
"version": 1,
"file_type": "py",
"author": "爬虫专家",
"author_en": "爬虫专家",
"tags": [
"community"
],
"requires": [],
"min_app_version": "1.5.0",
"added": "2026-03-29",
"updated": null,
"status": "active",
"lines": 265
}
]
}
265 changes: 265 additions & 0 deletions script_library/scripts/ui/script_mnbr9mqw.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,265 @@
import ui
import sound
import console

# 内置音效分类和示例音效
AUDIO_CATEGORIES = {
"游戏音效 (game)": [
"game:Beep", "game:Hit_1", "game:Hit_2", "game:Hit_3", "game:Powerup",
"game:Error", "game:Coin_1", "game:Coin_2", "game:Coin_3", "game:Jump_1",
"game:Jump_2", "game:Explosion_1", "game:Explosion_2", "game:Explosion_3",
"game:Laser_1", "game:Laser_2", "game:Laser_3", "game:Shoot_1", "game:Shoot_2",
"game:Shoot_3", "game:Select_1", "game:Select_2", "game:Select_3"
],
"街机音效 (arcade)": [
"arcade:Coin_1", "arcade:Coin_2", "arcade:Coin_3", "arcade:Jump_1",
"arcade:Jump_2", "arcade:Explosion_1", "arcade:Explosion_2", "arcade:Explosion_3",
"arcade:Laser_1", "arcade:Laser_2", "arcade:Laser_3", "arcade:Shoot_1",
"arcade:Shoot_2", "arcade:Shoot_3", "arcade:Select_1", "arcade:Select_2",
"arcade:Select_3", "arcade:Powerup_1", "arcade:Powerup_2", "arcade:Powerup_3"
],
"UI 音效 (ui)": [
"ui:click1", "ui:click2", "ui:click3", "ui:click4", "ui:click5",
"ui:pop1", "ui:pop2", "ui:pop3", "ui:pop4", "ui:pop5",
"ui:alert1", "ui:alert2", "ui:alert3", "ui:alert4", "ui:alert5",
"ui:success1", "ui:success2", "ui:success3", "ui:success4", "ui:success5"
],
"数字音效 (digital)": [
"digital:beep1", "digital:beep2", "digital:beep3", "digital:beep4", "digital:beep5",
"digital:error1", "digital:error2", "digital:error3", "digital:error4", "digital:error5",
"digital:success1", "digital:success2", "digital:success3", "digital:success4", "digital:success5"
],
"赌场音效 (casino)": [
"casino:chip1", "casino:chip2", "casino:chip3", "casino:chip4", "casino:chip5",
"casino:coin1", "casino:coin2", "casino:coin3", "casino:coin4", "casino:coin5",
"casino:slot1", "casino:slot2", "casino:slot3", "casino:slot4", "casino:slot5"
],
"RPG 音效 (rpg)": [
"rpg:DoorOpen_1", "rpg:DoorClose_1", "rpg:Footstep_1", "rpg:Footstep_2", "rpg:Footstep_3",
"rpg:SwordSwing_1", "rpg:SwordSwing_2", "rpg:SwordSwing_3", "rpg:KnifeSlice_1", "rpg:KnifeSlice_2",
"rpg:MagicSpell_1", "rpg:MagicSpell_2", "rpg:MagicSpell_3", "rpg:MagicSpell_4", "rpg:MagicSpell_5"
],
"音乐音效 (music)": [
"music:Victory_NES_1", "music:Victory_NES_2", "music:Victory_NES_3", "music:GameOver_NES_1",
"music:GameOver_NES_2", "music:GameOver_NES_3", "music:LevelUp_NES_1", "music:LevelUp_NES_2",
"music:LevelUp_NES_3", "music:Intro_NES_1", "music:Intro_NES_2", "music:Intro_NES_3"
]
}

class AudioTester:
def __init__(self):
self.current_sound = None
self.current_volume = 0.5
self.current_pitch = 1.0
self.current_pan = 0.0

# 创建主视图
self.view = ui.View(frame=(0, 0, 400, 700))
self.view.name = '音频测试器'
self.view.background_color = '#f5f5f5'

# 标题
title_label = ui.Label(frame=(20, 20, 360, 40))
title_label.text = '🎵 内置音频测试器'
title_label.font = ('System-Bold', 24)
title_label.alignment = ui.ALIGN_CENTER
title_label.text_color = '#333'
title_label.flex = 'W'
self.view.add_subview(title_label)

# 统计标签
total_sounds = sum(len(sounds) for sounds in AUDIO_CATEGORIES.values())
stats_label = ui.Label(frame=(20, 70, 360, 20))
stats_label.text = f'共 {total_sounds} 个内置音效,7 大分类'
stats_label.font = ('System', 14)
stats_label.alignment = ui.ALIGN_CENTER
stats_label.text_color = '#666'
stats_label.flex = 'W'
self.view.add_subview(stats_label)

# 控制面板
control_view = ui.View(frame=(20, 100, 360, 120))
control_view.background_color = '#ffffff'
control_view.corner_radius = 10
control_view.border_width = 1
control_view.border_color = '#e0e0e0'
control_view.flex = 'W'
self.view.add_subview(control_view)

# 音量控制
volume_label = ui.Label(frame=(20, 15, 80, 30))
volume_label.text = '音量:'
volume_label.font = ('System', 14)
control_view.add_subview(volume_label)

self.volume_slider = ui.Slider(frame=(100, 15, 200, 30))
self.volume_slider.value = self.current_volume
self.volume_slider.continuous = True
self.volume_slider.action = self.volume_changed
control_view.add_subview(self.volume_slider)

self.volume_value_label = ui.Label(frame=(310, 15, 40, 30))
self.volume_value_label.text = f'{int(self.current_volume * 100)}%'
self.volume_value_label.font = ('System', 14)
self.volume_value_label.alignment = ui.ALIGN_RIGHT
control_view.add_subview(self.volume_value_label)

# 音高控制
pitch_label = ui.Label(frame=(20, 55, 80, 30))
pitch_label.text = '音高:'
pitch_label.font = ('System', 14)
control_view.add_subview(pitch_label)

self.pitch_slider = ui.Slider(frame=(100, 55, 200, 30))
self.pitch_slider.value = 0.5 # 映射到 0.5-2.0
self.pitch_slider.continuous = True
self.pitch_slider.action = self.pitch_changed
control_view.add_subview(self.pitch_slider)

self.pitch_value_label = ui.Label(frame=(310, 55, 40, 30))
self.pitch_value_label.text = f'{self.current_pitch:.1f}x'
self.pitch_value_label.font = ('System', 14)
self.pitch_value_label.alignment = ui.ALIGN_RIGHT
control_view.add_subview(self.pitch_value_label)

# 声像控制
pan_label = ui.Label(frame=(20, 95, 80, 30))
pan_label.text = '声像:'
pan_label.font = ('System', 14)
control_view.add_subview(pan_label)

self.pan_slider = ui.Slider(frame=(100, 95, 200, 30))
self.pan_slider.value = 0.5 # 映射到 -1.0到1.0
self.pan_slider.continuous = True
self.pan_slider.action = self.pan_changed
control_view.add_subview(self.pan_slider)

self.pan_value_label = ui.Label(frame=(310, 95, 40, 30))
self.pan_value_label.text = f'{self.current_pan:.1f}'
self.pan_value_label.font = ('System', 14)
self.pan_value_label.alignment = ui.ALIGN_RIGHT
control_view.add_subview(self.pan_value_label)

# 控制按钮
button_y = 230
self.play_button = ui.Button(frame=(20, button_y, 160, 44))
self.play_button.title = '▶️ 播放选中音效'
self.play_button.background_color = '#4CAF50'
self.play_button.title_color = 'white'
self.play_button.corner_radius = 8
self.play_button.action = self.play_sound
self.play_button.flex = 'LRTB'
self.view.add_subview(self.play_button)

self.stop_button = ui.Button(frame=(200, button_y, 160, 44))
self.stop_button.title = '⏹️ 停止所有音效'
self.stop_button.background_color = '#F44336'
self.stop_button.title_color = 'white'
self.stop_button.corner_radius = 8
self.stop_button.action = self.stop_all_sounds
self.stop_button.flex = 'LRTB'
self.view.add_subview(self.stop_button)

# 当前播放标签
self.current_label = ui.Label(frame=(20, 290, 360, 30))
self.current_label.text = '当前播放: 无'
self.current_label.font = ('System', 14)
self.current_label.text_color = '#666'
self.current_label.flex = 'W'
self.view.add_subview(self.current_label)

# 创建分段控件用于切换分类
self.segmented_control = ui.SegmentedControl(frame=(20, 330, 360, 32))
self.segmented_control.segments = list(AUDIO_CATEGORIES.keys())
self.segmented_control.selected_index = 0
self.segmented_control.action = self.category_changed
self.segmented_control.flex = 'W'
self.view.add_subview(self.segmented_control)

# 创建表格视图显示音效列表
self.table_view = ui.TableView(frame=(20, 380, 360, 280))
self.table_view.row_height = 44
self.table_view.flex = 'WH'
self.table_view.corner_radius = 8
self.table_view.border_width = 1
self.table_view.border_color = '#e0e0e0'
self.table_view.delegate = self
self.view.add_subview(self.table_view)

# 初始化数据
self.current_category = list(AUDIO_CATEGORIES.keys())[0]
self.current_sounds = AUDIO_CATEGORIES[self.current_category]
self.selected_sound = None

# 设置 TableView 数据源
self.update_table_data()

def volume_changed(self, sender):
self.current_volume = sender.value
self.volume_value_label.text = f'{int(self.current_volume * 100)}%'

def pitch_changed(self, sender):
# 将 0-1 映射到 0.5-2.0
self.current_pitch = 0.5 + sender.value * 1.5
self.pitch_value_label.text = f'{self.current_pitch:.1f}x'

def pan_changed(self, sender):
# 将 0-1 映射到 -1.0到1.0
self.current_pan = (sender.value - 0.5) * 2
self.pan_value_label.text = f'{self.current_pan:.1f}'

def category_changed(self, sender):
self.current_category = sender.segments[sender.selected_index]
self.current_sounds = AUDIO_CATEGORIES[self.current_category]
self.update_table_data()
self.selected_sound = None
self.current_label.text = '当前播放: 无'

def update_table_data(self):
# 将音效列表转换为 TableView 可用的数据格式
table_data = []
for sound_name in self.current_sounds:
table_data.append({
'title': sound_name,
'accessory_type': 'disclosure_indicator'
})
self.table_view.data_source = table_data
self.table_view.reload_data()

def play_sound(self, sender):
if self.selected_sound:
try:
# 播放音效
self.current_sound = sound.play_effect(
self.selected_sound,
volume=self.current_volume,
pitch=self.current_pitch,
pan=self.current_pan
)
self.current_label.text = f'当前播放: {self.selected_sound}'
console.hud_alert(f'播放: {self.selected_sound}', duration=1.0)
except Exception as e:
console.hud_alert(f'播放失败: {str(e)}', duration=2.0)
else:
console.hud_alert('请先选择一个音效', duration=1.5)

def stop_all_sounds(self, sender):
sound.stop_all_effects()
self.current_label.text = '当前播放: 已停止'
console.hud_alert('已停止所有音效', duration=1.0)

def tableview_did_select(self, tableview, section, row):
self.selected_sound = self.current_sounds[row]
self.current_label.text = f'已选择: {self.selected_sound}'
# 自动播放选中的音效
self.play_sound(None)



def run(self):
self.view.present('sheet')

# 创建并运行音频测试器
if __name__ == '__main__':
tester = AudioTester()
tester.run()
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