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214 changes: 207 additions & 7 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,7 +1,207 @@
bin/
obj/
/packages/
riderModule.iml
/_ReSharper.Caches/
More World Locations_AIO/.DS_Store
.DS_Store
############################
# Valheim Specific for this project
############################
Directory.Build.Props

############################
# Visual Studio / .NET
############################

# Build results
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
.log

# Visual Studio user-specific files
.vs/
.vscode/
*.user
*.suo
*.userosscache
*.sln.docstates

# NuGet
*.nupkg
*.snupkg
# NuGet local packages / cache
*.nuget.props
*.nuget.targets
# Package restore folders
packages/
# Optional: keep empty folder for packages if needed
!packages/README.*

# MSBuild
*.cache
*.dbmdl
*.dbproj.schemaview
*.msscci
*.pdb
*.obj
*.pch
*.aps
*.ilk
*.tmp
*.log
*.vspscc
*.vssscc

# Roslyn
*.ide
*.tlog

############################
# Rider / JetBrains (if used)
############################
.idea/
*.sln.iml

############################
# .NET / C# artifacts
############################
*.exe
*.dll
*.so
*.dylib
*.app
*.lib
*.a
*.idb
*.ipch
*.iobj
*.ipdb
*.obj
*.bak
*.bkp
*.tmp
*.cache
*.svclog
*.pidb
*.mdb
*.db
*.stackdump
*.ilk
*.pdb

# Allow DLLs in Libs and GlobalLibs
!Libs/**/*.dll
!GlobalLibs/**/*.dll

# Test results
TestResults/
*.VisualState.xml
*.TestResult.xml
*.coverage
*.coveragexml

############################
# Logs and generated data
############################
*.log
*.tlog
*.err
*.wrn
*.out
*.csv

############################
# Build system folders
############################
_debug/
_release/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]uild/
[Bb]uilds/

############################
# Temporary / cache files
############################
*.tmp
*.temp
~$*
*~
*.swp
*.swo
*.bak
*.orig

############################
# Configuration / secrets
############################
appsettings.Development.json
secrets.json
*.secret.*
*.env
.env.*
*.userprefs

############################
# Unity / BepInEx / Game modding
############################

# Unity temp data (if used with modding projects)
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
UserSettings/
MemoryCaptures/
Logs/
sysinfo.txt

# BepInEx build artifacts
BepInEx/cache/
BepInEx/patchers/
BepInEx/plugins/**/*.pdb
BepInEx/core/**/*.pdb

# Ignore game-managed DLLs and generated assemblies
valheim_Data/
*_Data/
*.mmdb
*.meta

############################
# Miscellaneous
############################
*.DS_Store
Thumbs.db
ehthumbs.db
desktop.ini
$RECYCLE.BIN/

# ReSharper
_ReSharper*/
*.[Rr]e[Ss]harper

# StyleCop
StyleCopReport.xml

# DotCover
*.dotCover

# Rider cache
.idea/
*.sln.iml

############################
# Git-related
############################
*.orig
*.rej
*.patch
*.diff

############################
# Optional keeps
############################
!*.md
!LICENSE*
!README*
1 change: 1 addition & 0 deletions Common/LocationManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
using More_World_Locations_AIO.Utils;
using SoftReferenceableAssets;
using UnityEngine;
using LootManager = Common.LootManager;

namespace Common;

Expand Down
13 changes: 13 additions & 0 deletions Directory.Build.Props.example
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
<Project>
<PropertyGroup>

<!-- Change your valheim path, and rename this file to Directory.Build.Props -->

<ValheimGamePath>E:\SteamLibrary\steamapps\common\Valheim</ValheimGamePath>
<BepInExPath>$(ValheimGamePath)\BepInEx</BepInExPath>
<CorlibPath>$(ValheimGamePath)\valheim_Data\Managed</CorlibPath>
<PublicizedAssembliesPath>$(ValheimGamePath)\valheim_Data\Managed\publicized_assemblies</PublicizedAssembliesPath>
<CopyOutputDLLPath>$(ValheimGamePath)\BepInEx\plugins</CopyOutputDLLPath>
<AfterTargets>ILRepacker</AfterTargets>
</PropertyGroup>
</Project>
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