Underground Ruins: fix hidden door puzzle flow#24
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…ently open after solved)
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#Description
Initialize()now handles load-time door state correctly: if the puzzle is already solved, the door opens immediately; otherwise the puzzle is re-initialized and the door is reset closed.GenerateSolution()is deterministic and always requires all 8 cores (1,1,1,1,1,1,1,1), removing random/unclear puzzle states.OnSwitchUse()is the solve path: it validates the item stands, sets solved state, and opens the door only when the full correct setup is present.Door.InteractHarmony prefix (PuzzleDoorInteractPatch), allowing interaction only when the puzzle has been solved.ResetDoorState()writesZDOVars.s_state = 0for unsolved initialization, ensuring closed-door behavior until a valid solve occurs.$KEY_Use(Submit Offering), so the interaction prompt is consistently visible.Testing