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Windows Features
Julian Bühler edited this page May 19, 2022
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13 revisions
- System dpi aware
- Direct3D 9 Ex
- DXGI 1.0
- Direct3D 10
- XInput 9.1.0 (1.3 when using the dll from the DX SDK)
- Microsoft Media Foundation (replaces DirectShow)
- Windows Imaging Component
- horizontal mouse wheel
- Direct3D 10.1
- DXGI 1.1
- Direct3D 11
- Direct2D
- DirectWrite
- WARP (10.1)
- Updated WIC
- Touch Input
- Direct3D 9Ex Flip model
- PowerSetRequest (https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-powersetrequest)
- QueryDisplayConfig
- AVX instructions (XState API)
- Direct2D 1.1
- Updated WIC
- Updated DirectWrite
- DXGI 1.2 (partial)
- Direct3D 11.1 (partial)
- WARP (11.0)
- SSE2 required
- Windows Runtime (+ ARM)
- DXGI 1.2
- Direct3D 11.1
- WARP (11.1)
- no support for less than 32 bbp device mode (GDI, EnumDisplaySettingsW)
- emulates 8 bbp and 16 bbp on 32 bbp when not manifested as Windows 8 compatible
- DWM composition is always enabled
- XInput 1.4
- DirectComposition
- Pointer Input
- Direct flip presentation mode (no API) [1]
- DX HRESULTs supported by FormatMessage
- Per monitor (v1) dpi aware
- DXGI 1.3
- Direct3D 11.2
- Direct2D 1.2
- improved WARP (11.1)
- Independent flip presentation mode (no API) [1]
- Waitable object swap chain [1]
- DXGI 1.4
- Direct3D 11.3
- Direct3D 12
- Direct2D 1.3
- Immediate independent flip presentation mode (D3D12 only) [1]
- Direct3D 11.4
- IsWow64Process2
- DXGI 1.5
- Direct2D 1.4
- Removal of the MAX_PATH limit (opt-in) [2]
- Per monitor (v2) dpi aware
- Direct3D 11.4 Update
- Direct2D 1.5
- ICU C-API
- Desktop ARM64 support (UWP + Win32)
- DirectX 12 Ultimate
- Segment Heap