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Releases: jwyce/gungi.io

v2.0.0 - Overhaul

06 Jan 19:21
33ead0a

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🎮 Complete Overhaul

Core Gameplay

  • Official rules implementation
  • Playable AI opponent
  • Different formats: Rapid, Blitz, Daily
  • Configurable time controls
  • Game settings customization

Social Features

  • User accounts
  • Friends system
  • Direct challenges
  • Global leaderboard
  • Friends leaderboard

Competitive

  • Skill-based matchmaking
  • Pro memberships
  • User stats & profile
  • Game history

Analysis

  • Analysis board

1.0.8.1

19 Jun 15:34

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  • redirect user to 404 not found page if attempting to connect to a room that does not exist

1.0.8

19 Jun 15:12

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  • fix general move generation: tier 3 generals can push 2 squares forward when before there was a bug that gave it the same movement as tier 2
  • update about page to reflect the new attacking (no longer attack remotely)
  • infers when stacking on a friendly piece and skips the attack/stack dialog

1.0.7

12 Jun 16:55

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  • highlight marshal square if currently in check
  • minor ui fixes
  • an attacking piece now stacks on a tower instead of attack remotely
  • de-clunked the action button ui, now different types of actions are inferred with the exception of attack/stack which a confirm dialog will appear to ask for players choice (should make the gameplay experience a little more smooth)

1.0.6

05 Jun 15:26

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  • update github logo
  • add tooltips to captured and tower details
  • add sweet alert pop-ups
  • clearer history log
  • update gungi.js lib
  • auto detection of game over (win, loss, stalemate, forfeit) with notification to all client sockets before kicking from room

1.0.5

31 May 21:15

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initial release