For a few years, we were stuck developing games on WebGL, and now WebGPU seems to be a breath of fresh air !
frustum_occlusion.mp4
skinning_and_grass.mp4
webgpu_renderer.mp4
first_person_forest_walk.mp4
- Clone the repo
git clone https://github.com/khudiiash/webgpu-renderer.git
- Install NPM packages
npm i
- Run
npm run dev
- shader library
- standard material
- instancing
- directional lights
- point lights
- model loading
- camera controls
- render graph
- shadow pass
- occlusion pass
- VAT animation
- point lights
- normal mapping
- cube mapping
- Typescript
- VAT
- PBR
- Multisampling (AutoLOD)
- Global Illumination (Radiance Cascades)
See the open issues for a full list of proposed features (and known issues).
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE
for more information.
khudiiash - u/mitrey144 on reddit - https://github.com/khudiiash
mebyz - u/mebyz on reddit - https://github.com/mebyz