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SnowyExample.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="SnowyExample" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Snowy2Dd" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-g" />
</Compiler>
<Linker>
<Add option="-lmingw32" />
<Add option="-lSDL2main" />
<Add option="-lSDL2" />
<Add option="-lSDL2_image" />
<Add option="-lSDL2_mixer" />
<Add option="-lSDL2_ttf" />
<Add option="-lSDL2_gfx" />
<Add option="-lSDL2_net" />
<Add option="-lliquidfun" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/Snowy2D" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=c++11" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lmingw32" />
<Add option="-lSDL2main" />
<Add option="-lSDL2" />
<Add option="-lSDL2_image" />
<Add option="-lSDL2_mixer" />
<Add option="-lSDL2_ttf" />
<Add option="-lSDL2_gfx" />
<Add option="-lSDL2_net" />
<Add option="-lliquidfun" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="example/game.h" />
<Unit filename="example/gameDestroyers.cpp" />
<Unit filename="example/gameEvents.cpp" />
<Unit filename="example/gameInputs.cpp" />
<Unit filename="example/gameLoaders.cpp" />
<Unit filename="example/gameMain.cpp" />
<Unit filename="example/gameUpdates.cpp" />
<Unit filename="snowy/camera.cpp" />
<Unit filename="snowy/camera.h" />
<Unit filename="snowy/draw.cpp" />
<Unit filename="snowy/draw.h" />
<Unit filename="snowy/fontData.cpp" />
<Unit filename="snowy/fontData.h" />
<Unit filename="snowy/hitTest.cpp" />
<Unit filename="snowy/hitTest.h" />
<Unit filename="snowy/input.cpp" />
<Unit filename="snowy/input.h" />
<Unit filename="snowy/network.cpp" />
<Unit filename="snowy/network.h" />
<Unit filename="snowy/object.cpp" />
<Unit filename="snowy/object.h" />
<Unit filename="snowy/objectManager.cpp" />
<Unit filename="snowy/objectManager.h" />
<Unit filename="snowy/physics.cpp" />
<Unit filename="snowy/physics.h" />
<Unit filename="snowy/screen.cpp" />
<Unit filename="snowy/screen.h" />
<Unit filename="snowy/snowy.h" />
<Unit filename="snowy/sound.cpp" />
<Unit filename="snowy/sound.h" />
<Unit filename="snowy/spriteData.cpp" />
<Unit filename="snowy/spriteData.h" />
<Unit filename="snowy/tools.cpp" />
<Unit filename="snowy/tools.h" />
<Unit filename="snowy/updater.cpp" />
<Unit filename="snowy/updater.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>