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Merge pull request #1 from taylor/patch-1
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spelling for rayleigh scattering
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kylebakerio authored Jul 28, 2021
2 parents e5bc11e + 9e3ed1a commit 1f31938
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -8,9 +8,9 @@ Utilizes [a-sun-sky](https://supermedium.com/superframe/components/sun-sky/) and
![luminous moon + blue sky + stars](https://i.imgur.com/w6847An.png)

# features
- sunrise, daytime, and sunset feature beautiful reileigh scattering colors in the sky
- sunrise, daytime, and sunset feature beautiful rayleigh scattering colors in the sky
- `fog` component creates feeling of darkness after sunset, that then retreats as stars slowly fade into view
- moon rises and sets, creating a blue reileigh glow in the sky
- moon rises and sets, creating a blue rayleigh glow in the sky
- stars fade out, and then fog again comes in just to create a feeling of shadows retreating at dawn.

# demos
Expand Down Expand Up @@ -59,7 +59,7 @@ see super-sky.js schema for options. comments explain their use.
- enable better control of sun/moon trajectory through sky
- code could be cleaner and more well tested--it's really something I shared as soon as I threw it together and got it working. "Better rough than never."
- slightly rotate world while stars are in sky to create star movement
- fix sudden shift from blue-darkness sky to grey-darkness sky after moonset resulting from reileigh and/or luminance shift
- fix sudden shift from blue-darkness sky to grey-darkness sky after moonset resulting from rayleigh and/or luminance shift
- currently night is 3x the length of day. This would imitate only northern winters/southern summers that have 8 hours of daylight, e.g. 10am to 6pm. ability to tweak this would be desirable.
- moon with phases would be an excellent improvement.

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