Use static collider for air navigation reference instead of mesh #101
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name: Static checks | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
jobs: | |
static-checks: | |
name: 'Static checks' | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: Scony/godot-gdscript-toolkit@master | |
- run: gdformat --check source/ | |
- run: gdlint source/ |