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/target | ||
Cargo.lock |
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[package] | ||
name = "parley" | ||
version = "0.1.0" | ||
authors = ["Chad Brokaw <[email protected]>"] | ||
license = "MIT OR Apache-2.0" | ||
edition = "2018" | ||
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[dependencies] |
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Copyright (c) 2020 Chad Brokaw | ||
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | ||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR | ||
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
DEALINGS IN THE SOFTWARE. |
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This is a nascent project for implementing a rich text layout engine backed | ||
by the [swash](https://github.com/dfrg/swash) crate and implementing the | ||
[piet](https://github.com/linebender/piet) text API. |
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## Typography is the new black | ||
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High quality typography, once the domain of static layout generators such as TeX | ||
and derivatives, has commanded increasing significance in the last decade among | ||
real time text engines and as such has received long needed resources and | ||
attention from specification groups, web browser developers and platform | ||
vendors. These efforts have reinvigorated the landscape, producing more | ||
sophisticated text APIs, new OpenType specifications, increased investment | ||
in font production technologies and a wide corpus of beautiful, comprehensive fonts | ||
supporting modern features. Perhaps more importantly, there has been a strong | ||
focus on extending global access to computing through both more robust font | ||
fallback systems and Google's ever-expanding collection of Noto fonts supporting | ||
world-wide scripts and languages. | ||
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## Portable, safe rich text layout | ||
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While modern text layout engines have grown quite sophisticated, they are unfortunately | ||
limited to platform specific applications, requiring cross-platform code (or even | ||
cross-platform toolkits) to specialize their text rendering implementations for | ||
each supported operating system. An increasingly popular option to side-step this problem | ||
is to use an abstraction wrapping an embedded web browser such as Electron. This | ||
has advantages if your application is already using a wide range of web technologies, | ||
but becomes a large, complicated, overbearing dependency otherwise. | ||
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In addition, while platform specific text engines and web browsers consist of high quality, | ||
well-tested code produced by incredibly talented developers, they are all ultimately large | ||
and complex codebases implemented in C++ which is a fundamentally unsafe language. The Rust | ||
language has proven to be a high performance, safe alternative to C++. | ||
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Given the platform specific nature of current text engines, and the unsafe implementation | ||
language, the obvious course of action is to build a new, cross-platform, open source text | ||
layout engine in Rust. | ||
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## Design overview | ||
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The Rust ecosystem comprises a large collection of high quality crates, specifically in | ||
the domains of networking and servers. The graphics situation is fairly nascent which | ||
leads to challenges in bootstrapping projects, but also opportunities to lay a robust | ||
foundation for future work. The Druid project is a particularly interesting offering for | ||
UI development and its underlying abstraction for 2D graphics, piet, is a very promising | ||
API that is a leading contender for coalescing development efforts in the graphics | ||
domain. As the author of swash, a new crate providing font parsing and complex text shaping, | ||
my goal is to bridge the two, building a text layout engine that is based on the swash | ||
primitives and exposes the piet text API. | ||
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Rich text layout is a complex process involving cross-cutting concerns across a wide | ||
swath of both the Unicode and OpenType specifications interleaved with design intent, | ||
available resources, internationalization considerations, and performance. Broadly, the | ||
process can be represented by a pipeline consisting of the following phases: | ||
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* Bidirectional processing: identifies spans of text containing runs of mixed directionality | ||
and assigns specific "levels" according the Unicode Bidirectional Algorithm (UAX #9). | ||
These levels are used to determine the directionality of text and to ultimately reorder | ||
runs later in the pipeline. | ||
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* Itemization: splits a paragraph into runs that are appropriate for shaping. This takes | ||
Unicode scripts, locales, BiDi levels, fonts and other text attributes into account. | ||
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* Font selection/fallback: selects an appropriate font for each run based on desired | ||
font attributes, script, locale and character coverage. Ideally, this will select the | ||
font specified by the user, but will prioritize selecting for appropriate coverage and | ||
readable text (no tofu). This stage can break runs produced by itemization if necessary. | ||
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* Shaping: converts each run of characters into a sequence of positioned glyphs using | ||
the selected font and based on writing system rules and selected features. This will be | ||
provided by the swash crate. | ||
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* Line breaking: breaks runs to fit within some desired maximum extent based on the | ||
Unicode Line Breaking Algorithm (UAX #14). Reorders glyph runs per-line according to the | ||
previously computed BiDi levels. Computes final layout of lines and glyphs. | ||
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Ultimately, the purpose of this project is to take the input specified by the piet text | ||
API and apply the above pipeline, producing a final paragraph layout suitable for | ||
hit-testing and rendering. Appropriate data structures and algorithms for implementing | ||
such will be chosen and documented as development proceeds. | ||
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## Extensions to the piet text API | ||
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The piet text API currently provides a fairly minimal set of attributes to provide text | ||
rendering across the range of supported backends. This project initially proposes three | ||
specific additions to the API. | ||
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With respect to text attributes, there is strong desire to offer both OpenType feature | ||
selectors and variation axes settings. The specific design of such to be discussed and agreed | ||
upon with the piet maintainer. | ||
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To provide proper hit-testing and selection of bidirectional text, the API will also | ||
require support for some form of affinity with regard to the bounds of a selection. | ||
This might require a more sophisticated selection API beyond the currently supported | ||
Unicode scalar offsets. | ||
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If time permits, additional features might include user specified letter, word, and | ||
line spacing and customizable decorations such as custom offsets, sizes, and | ||
colors for underline and strikeout strokes. | ||
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## Further considerations | ||
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There exist some nice-to-have layout features that are out of scope for the current development | ||
cycle of this project-- specifically, more sophisticated segmentation using a | ||
dictionary based approach for languages such as Thai and shaper/dictionary driven | ||
hyphenation and justification. | ||
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Additionally, font selection and fallback for this project will be provided by a related | ||
library that provides a pre-baked collection of well-known platform specific fonts with | ||
appropriate script coverage. This is a fairly simple and robust solution, but there are | ||
opportunities for future work in more efficient integration with platform font libraries | ||
without taking on large dependencies. This would require cross-vendor coordination and is | ||
also out of scope for this project. |
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