Fix Multiplayer Battle End Condition - Resolves #355#375
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Refactor fight loop to use a flag for fight completion.
Replace infinite loop with conditional fight logic
Owenb135
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Jun 9, 2026
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Please run workflows on it. Merge
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Fix Multiplayer Battle End Condition - Resolves #355
Problem:
Multiplayer battles were unable to end properly due to an infinite loop in the outer battle loop. When a player ran out of Pokémon or all opponent Pokémon fainted, the break statement only exited the inner decision loop, causing the outer loop to continue indefinitely and restart rounds instead of concluding the battle.
Root Cause Analysis
The issue occurred at lines 144-147:
The break statements only exit the inner decision loop (while True at line 79), while control flow continues to the outer battle loop (while True at line 73), causing the battle to restart instead of concluding.
Solution
Introduced a fight_over flag to properly control the outer battle loop termination:
This ensures the battle properly exits and transitions to the victory screen when:
Testing Notes
✅ AI-assisted code review completed — Logic flow verified for all battle end scenarios:
Impact