-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Keep compatible with Bannerlord e1.5.7
- Loading branch information
1 parent
1f7ab55
commit 523d0e3
Showing
8 changed files
with
90 additions
and
82 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -71,7 +71,13 @@ This mod has a dependency on [Bannerlord.Harmony](https://www.nexusmods.com/moun | |
- If the game crashed when loading a siege battle or clicking "Begin assault", try to change the scene level. Some scenes lacks data for some scene level, so this may help. | ||
|
||
## Source code | ||
The source code is available at [GitLab](https://gitlab.com/lzh_mb_mod/enhancedbattletest). | ||
The source code is available at [GitHub](https://github.com/lzh-mb-mod/EnhancedBattleTest). | ||
|
||
## Contributor | ||
The contributors to this project are: | ||
* [LiZhenhuan1019](https://github.com/LiZhenhuan1019) | ||
|
||
* [jffifa](https://github.com/jffifa) | ||
|
||
## Contact with me | ||
* Please mail to: [email protected] | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,140 +1,140 @@ | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
|
||
<PropertyGroup> | ||
<TargetFramework>net472</TargetFramework> | ||
<ProcessorArchitecture>amd64</ProcessorArchitecture> | ||
<BinPath>D:\Program Files\Steam\SteamApps\common\Mount & Blade II Bannerlord</BinPath> | ||
<LangVersion>8</LangVersion> | ||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent> | ||
<Platforms>AnyCPU;x64</Platforms> | ||
</PropertyGroup> | ||
<Target Name="PostBuild" AfterTargets="PostBuildEvent"> | ||
<Exec Command="xcopy "$(TargetPath)" "$(SolutionDir)\..\Modules\EnhancedBattleTest\bin\Win64_Shipping_Client\" /y
xcopy "$(SolutionDir)..\Modules" "$(BinPath)\Modules" /E /C /I /Y" /> | ||
</Target> | ||
<ItemGroup> | ||
<PackageReference Include="Lib.Harmony" Version="2.0.4" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
|
||
<PropertyGroup> | ||
<TargetFramework>net472</TargetFramework> | ||
<ProcessorArchitecture>amd64</ProcessorArchitecture> | ||
<LangVersion>8</LangVersion> | ||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent> | ||
<Platforms>AnyCPU;x64</Platforms> | ||
</PropertyGroup> | ||
<Target Name="PostBuild" AfterTargets="PostBuildEvent"> | ||
<Exec Command="xcopy "$(TargetPath)" "$(SolutionDir)\..\Modules\EnhancedBattleTest\bin\Win64_Shipping_Client\" /y
xcopy "$(SolutionDir)..\Modules" "$(GamePath)\Modules" /E /C /I /Y" /> | ||
</Target> | ||
<Import Project="$(MSBuildProjectDirectory)\*.props" /> | ||
<ItemGroup> | ||
<PackageReference Include="Lib.Harmony" Version="2.0.4" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Include="SandBox"> | ||
<HintPath>$(BinPath)\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.dll</HintPath> | ||
<HintPath>$(GamePath)\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="SandBox.GauntletUI"> | ||
<HintPath>$(BinPath)\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.dll</HintPath> | ||
<HintPath>$(GamePath)\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="SandBox.View"> | ||
<HintPath>$(BinPath)\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.View.dll</HintPath> | ||
<HintPath>$(GamePath)\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.View.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.CampaignSystem"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.CampaignSystem.ViewModelCollection"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.ViewModelCollection.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.ViewModelCollection.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.Core"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.Core.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.Core.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.Core.ViewModelCollection"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.Core.ViewModelCollection.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.Core.ViewModelCollection.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.DotNet"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.DotNet.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.DotNet.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.Engine"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.Engine.GauntletUI"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.Engine.GauntletUI.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.Engine.GauntletUI.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.GauntletUI.Data"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.Data.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.Data.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.InputSystem"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.InputSystem.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.InputSystem.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.Library"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.Library.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.Library.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.Localization"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.MountAndBlade"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.MountAndBlade.CustomBattle"> | ||
<HintPath>$(BinPath)\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.CustomBattle.dll</HintPath> | ||
<HintPath>$(GamePath)\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.CustomBattle.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.MountAndBlade.View"> | ||
<HintPath>$(BinPath)\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.View.dll</HintPath> | ||
<HintPath>$(GamePath)\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.View.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.MountAndBlade.ViewModelCollection"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ViewModelCollection.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ViewModelCollection.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</Reference> | ||
<Reference Include="TaleWorlds.ObjectSystem"> | ||
<HintPath>$(BinPath)\bin\Win64_Shipping_Client\TaleWorlds.ObjectSystem.dll</HintPath> | ||
<HintPath>$(GamePath)\bin\Win64_Shipping_Client\TaleWorlds.ObjectSystem.dll</HintPath> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Update="System"> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Update="System.Core"> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Update="System.Data"> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Update="System.Drawing"> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Update="System.IO.Compression.FileSystem"> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Update="System.Numerics"> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Update="System.Runtime.Serialization"> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Update="System.Xml"> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Update="System.Xml.Linq"> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
</Project> | ||
</ItemGroup> | ||
</Project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,5 @@ | ||
<Project> | ||
<PropertyGroup> | ||
<GamePath>C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\</GamePath> | ||
</PropertyGroup> | ||
</Project> |
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters