Skip to content
This repository was archived by the owner on Mar 29, 2025. It is now read-only.

Netsync module for Mirror Classic. V2: Join Discord for access.

License

Notifications You must be signed in to change notification settings

mirror-engine/NetworkSynchronizer

This branch is 72 commits behind GameNetworking/NetworkSynchronizer:main.

Folders and files

NameName
Last commit message
Last commit date
Oct 17, 2024
Oct 17, 2024
Sep 16, 2024
Jun 13, 2024
Sep 16, 2024
Dec 13, 2022
Oct 23, 2024
May 20, 2022
Sep 28, 2022
Jan 8, 2024
Apr 26, 2022
Jun 19, 2024
Jun 17, 2024
Nov 7, 2023
Jun 17, 2024
May 20, 2022
Oct 17, 2024
Oct 16, 2024

Repository files navigation

Network Synchronizer

Godot 3.x and 4.0 module to create realtime multiplayer games. It uses Prediction & Rewinding networking model.

--

Contributors

Made with contrib.rocks.

About

Netsync module for Mirror Classic. V2: Join Discord for access.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 98.5%
  • Other 1.5%