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Ball Balancer

This project is a core platform that combines mobile gyroscope input with real-time 3D rendering in the browser to create interactive experiences. It turns a phone into a live controller, capturing tilt (left/right, forward/back) and translating that motion directly into a 3D environment.

The current demo is a simple example: a 3D ball on a board in the browser. As the user tilts their phone, the ball moves in real time, showing a direct connection between physical motion and on-screen interaction.

The project includes three prototype versions. V1 introduces a board with a rim that keeps the ball contained. V2 removes the rim, allowing the ball to fall off and respawn. V3 builds on V2 with the same behavior but a different visual style.

This platform is designed as a foundation for building motion-controlled web applications, interactive games, and immersive 3D experiences.

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balance the ball using mobile.

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