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td-js-sdk

Build Status

Sauce Test Status

Installing

Script snippet

Install td-js-sdk on your page by copying the appropriate JavaScript snippet below and pasting it into your page's <head> tag:

<script type="text/javascript">
!function(t,e){if(void 0===e[t]){e[t]=function(){e[t].clients.push(this),this._init=[Array.prototype.slice.call(arguments)]},e[t].clients=[];for(var r=function(t){return function(){return this["_"+t]=this["_"+t]||[],this["_"+t].push(Array.prototype.slice.call(arguments)),this}},s=["addRecord","set","trackEvent","trackPageview","trackClicks","ready"],a=0;a<s.length;a++){var c=s[a];e[t].prototype[c]=r(c)}var n=document.createElement("script");n.type="text/javascript",n.async=!0,n.src=("https:"===document.location.protocol?"https:":"http:")+"//cdn.treasuredata.com/sdk/1.8.3/td.min.js";var i=document.getElementsByTagName("script")[0];i.parentNode.insertBefore(n,i)}}("Treasure",this);
</script>

npm

Does not work with NodeJS. Browser only.

npm install --save td-js-sdk

Exports Treasure class using CommonJS. The entry point is lib/treasure.js. Usable with a build tool such as Browserify or Webpack.

var Treasure = require('td-js-sdk')

Getting started

Get your write-only API key

Log in to Treasure Data and go to your profile. The API key should show up right next to your full-access key.

Initializing

Our library works by creating an instance per database, and sending data into tables.

First install the library using any of the ways provided above.

After installing, initializing it is as simple as:

  var foo = new Treasure({
    database: 'foo',
    writeKey: 'your_write_only_key'
  });

If you're an administrator, databases will automatically be created for you. Otherwise you'll need to ask an administrator to create the database and grant you import only or full access on it, otherwise you will be unable to send events.

Sending your first event

// Configure an instance for your database
var company = new Treasure({...});

// Create a data object with the properties you want to send
var sale = {
  itemId: 101,
  saleId: 10,
  userId: 1
};

// Send it to the 'sales' table
company.addRecord('sales', sale);

Send as many events as you like. Each event will fire off asynchronously.

Tracking

td-js-sdk provides a way to track page impressions and events, as well as client information.

Client ID and Storage

Each client requires a uuid. It may be set explicitly by setting clientId on the configuration object. Otherwise we search the cookies for a previously set uuid. If unable to find one, a uuid will be generated.

A cookie is set in order to track the client across sessions.

Page impressions

Tracking page impressions is as easy as:

/* insert javascript snippet */
var td = new Treasure({...});
td.trackPageview('pageviews');

This will send all the tracked information to the pageviews table.

Event tracking

In addition to tracking pageviews, you can track events. The syntax is similar to addRecord, with the difference being that trackEvent will include all the tracked information.

var td = new Treasure({});

var buttonEvent1 = function () {
  td.trackEvent('button', {
    number: 1
  });

  // doButtonEvent(1);
};

var buttonEvent2 = function () {
  td.trackEvent('button', {
    number: 2
  });

  // doButtonEvent(2);
};

Tracked information

Every time a track functions is called, the following information is sent:

  • td_version - td-js-sdk's version
  • td_client_id - client's uuid
  • td_charset - character set
  • td_language - browser language
  • td_color - screen color depth
  • td_screen - screen resolution
  • td_viewport - viewport size
  • td_title - document title
  • td_url - document url
  • td_user_agent - browser user agent
  • td_platform - browser platform
  • td_host - document host
  • td_path - document pathname
  • td_referrer - document referrer
  • td_ip - request IP (server)
  • td_browser - client browser (server)
  • td_browser_version - client browser version (server)
  • td_os - client operating system (server)
  • td_os_version - client operating system version (server)

Certain values cannot be obtained from the browser. For these values, we send matching keys and values, and the server replaces the values upon receipt. For examples: {"td_ip": "td_ip"} is sent by the browser, and the server will update it to something like {"td_ip": "1.2.3.4"}

All server values except td_ip are found by parsing the user-agent string. This is done server-side to ensure that it can be kept up to date.

Default values

Set default values on a table by using Treasure#set. Set default values on all tables by passing $global as the table name.

Using Treasure#get you can view all global properties by passing the table name $global.

When a record is sent, an empty record object is created and properties are applied to it in the following order:

  1. $global properties are applied to record object
  2. Table properties are applied to record object, overwriting $global properties
  3. Record properties passed to addRecord function are applied to record object, overwriting table properties

API

Treasure(config)

Creates a new Treasure logger instance. If the database does not exist and you have permissions, it will be created for you.

Parameters:

  • config : Object (required) - instance configuration

Core parameters:

  • config.database : String (required) - database name, must be between 3 and 255 characters and must consist only of lower case letters, numbers, and _
  • config.writeKey : String (required) - write-only key, get it from your user profile
  • config.protocol : String (optional) - protocol to use for sending events. Default: result of document.location.protocol
  • config.pathname : String (optional) - path to append after host. Default: /js/v3/events
  • config.host : String (optional) - host to which events get sent. Default: in.treasuredata.com
  • config.development : Boolean (optional) - triggers development mode which causes requests to be logged and not get sent. Default: false
  • config.logging : Boolean (optional) - enable or disable logging. Default: true
  • config.globalIdCookie : String (optional) - cookie td_globalid name. Default: _td_global

Track/Storage parameters:

  • config.clientId : String (optional) - uuid for this client. When undefined it will attempt fetching the value from a cookie if storage is enabled, if none is found it will generate a v4 uuid
  • config.storage : Object | String (optional) - storage configuration object. When none it will disable cookie storage
  • config.storage.name : String (optional) - cookie name. Default: _td
  • config.storage.expires : Number (optional) - cookie expiration in seconds. When 0 it will expire with the session. Default: 63072000 (2 years)
  • config.storage.domain : String (optional) - cookie domain. Default: result of document.location.hostname

Returns:

  • Treasure logger instance object

Example:

var foo = new Treasure({
  database: 'foo',
  writeKey: 'your_write_only_key'
});

Treasure#addRecord(table, record, success, error)

Sends an event to Treasure Data. If the table does not exist it will be created for you.

Records will have additional properties applied to them if $global or table-specific attributes are configured using Treasure#set.

Parameters:

  • table : String (required) - table name, must be between 3 and 255 characters and must consist only of lower case letters, numbers, and _
  • record : Object (required) - Object that will be serialized to JSON and sent to the server
  • success : Function (optional) - Callback for when sending the event is successful
  • error : Function (optional) - Callback for when sending the event is unsuccessful

Example:

var company = new Treasure({...});

var sale = {
  itemId: 100,
  saleId: 10,
  userId: 1
};

var successCallback = function () {
  // celebrate();
};

var errorCallback = function () {
  // cry();
}

company.addRecord('sales', sale, successCallback, errorCallback);

Treasure#fetchGlobalID(success, failure, forceFetch)

Parameters:

  • success : Function (optional) - Callback for when sending the event is successful
  • error : Function (optional) - Callback for when sending the event is unsuccessful
  • forceFetch : Boolean (optional) - Forces a refetch of global id and ignores cached version (default false)

Example:

var td = new Treasure({...})

var successCallback = function (globalId) {
  // celebrate();
};

var errorCallback = function (error) {
  // cry();
}

td.fetchGlobalID(successCallback, errorCallback)

Treasure#fetchUserSegments(token, success, failure)

Parameters:

  • token : String (required) - Audience Token for the userId
  • success : Function (optional) - Callback for receiving the user key and segments
  • error : Function (optional) - Callback for when sending the event is unsuccessful

Example:

var td = new Treasure({...})

var successCallback = function (key, segments) {
  // celebrate();
};

var errorCallback = function (error) {
  // cry();
};

var token = 'lorem-ipsum-dolor-sit-amet'

td.fetchUserSegments(token, successCallback, errorCallback)

N.B. This feature is not enabled on accounts by defaut, please contact support for more information.

Treasure#trackClicks

Setup an event listener to automatically log clicks.

Example:

var td = new Treasure({...})
td.trackClicks()

Treasure#trackPageview(table, success, failure)

Helper function that calls trackEvent with an empty record.

Parameters:

  • table : String (required) - table name, must be between 3 and 255 characters and must consist only of lower case letters, numbers, and _
  • success : Function (optional) - Callback for when sending the event is successful
  • error : Function (optional) - Callback for when sending the event is unsuccessful

Example:

var td = new Treasure({...});
td.trackPageview('pageviews');

Treasure#trackEvent(table, record, success, failure)

Creates an empty object, applies all tracked information values, and applies record values. Then it calls addRecord with the newly created object.

Parameters:

  • table : String (required) - table name, must be between 3 and 255 characters and must consist only of lower case letters, numbers, and _
  • record : Object (optional) - Additional key-value pairs that get sent with the tracked values. These values overwrite default tracking values
  • success : Function (optional) - Callback for when sending the event is successful
  • error : Function (optional) - Callback for when sending the event is unsuccessful

Example:

var td = new Treasure({...});

td.trackEvent('events');
/* Sends:
{
  "td_ip": "192.168.0.1",
  ...
}
*/

td.trackEvent('events', {td_ip: '0.0.0.0'});
/* Sends:
{
  "td_ip": "0.0.0.0",
  ...
}
*/

Treasure#set()

Default value setter for tables. Set default values for all tables by using $global as the setter's table name.

Treasure#set(table, key, value)

Useful when you want to set a single value.

Parameters:

  • table : String (required) - table name
  • key : String (required) - property name
  • value : String | Number | Object (required) - property value

Example:

var td = new Treasure({...})
td.set('table', 'foo', 'bar');
td.addRecord('table', {baz: 'qux'});
/* Sends:
{
  "foo": "bar",
  "baz": "qux"
}
*/

Treasure#set(table, properties)

Useful when you want to set multiple values.

Parameters:

  • table : String (required) - table name
  • properties : Object (required) - Object with keys and values that you wish applies on the table each time a record is sent

Example:

var td = new Treasure({...})
td.set('table', {foo: 'foo', bar: 'bar'});
td.addRecord('table', {baz: 'baz'});
/* Sends:
{
  "foo": "foo",
  "bar": "bar",
  "baz": "baz"
}
*/

Treasure#get(table)

Takes a table name and returns an object with its default values.

NOTE: This is only available once the library has loaded. Wrap any getter with a Treasure#ready callback to ensure the library is loaded.

Parameters:

  • table : String (required) - table name

Example:

javascript var td = new Treasure({..}); td.set('table', 'foo', 'bar'); td.get('table'); // {foo: 'bar'}



### Treasure#ready(fn)

Takes a callback which gets called one the library and DOM have both finished loading.

**Parameters:**

* **fn** : Function (required) - callback function

```javascript
/* javascript snippet here */
var td = new Treasure({...})
td.set('table', 'foo', 'bar');

td.ready(function(){
  td.get('table');
  // {foo: 'bar'}
});

Support

Need a hand with something? Shoot us an email at [email protected]

FAQ

  • How does the async script snippet work?

The async script snippet will create a fake Treasure object on the window and inject the async script tag with the td-js-sdk url. This fake Treasure object includes a fake of all the public methods exposed by the real version. As you call different methods, they will be buffered in memory until the real td-js-sdk has loaded. Upon td-js-sdk loading, it will look for existing clients and process their buffered actions.

The unminified script loader can be seen in src/loader.js. The code to load existing clients and their buffered actions once td-js-sdk has been loaded can be seen in lib/loadClients.js.

Other

Dependency version notes

  • domready is kept at 0.3.0 for IE6 and above support
  • td-js-sdk doesn't support IE6,7 on version 1.5.2 or later.

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