4.2.2
Needle Engine
- Fix: WebXRImageTracking iOS size calculation due to change by Apple
- Fix: USDZ AudioSource not generating code for
playOnAwake
anymore - Fix: Lightmap and environment ligthing not working correctly anymore due to change in three v163
- Change: EventSystem simplification - it is now always created once in scene root, this removes the requirement of ObjectRaycasters in the scene which simplifies the usage of component input event methods like
onPointerClick
(which previously required users to ensure there are ObjectRaycasters in the parent hierarchy)
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples