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4.2.4

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@marwie marwie released this 21 Feb 15:26
· 3 commits to main since this release

Needle Engine

  • Add: OrbitControls set to autoTarget now automatically updates rotation target in onPointerUp
  • Fix: USDZ add safeguard against potential issue in bone sorting
  • Fix: USDZ remove extra check for bone type that might prevent bone structure ordering
  • Fix: Static method for BoxCollider.add not correctly calculating object bounds when object is rotated
  • Fix: Ignore fullscreen plane for WebXR auto center
  • Fix: Issue in FBXLoader where loading FBX files with out-of-bounds material assignments lead to incorrect geometry groups and subsequent errors
  • Change: Improve input typings for isKeyDown, isKeyUp and isKeyPressed

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