4.2.4
Needle Engine
- Add: OrbitControls set to
autoTarget
now automatically updates rotation target in onPointerUp - Fix: USDZ add safeguard against potential issue in bone sorting
- Fix: USDZ remove extra check for bone type that might prevent bone structure ordering
- Fix: Static method for
BoxCollider.add
not correctly calculating object bounds when object is rotated - Fix: Ignore fullscreen plane for WebXR auto center
- Fix: Issue in FBXLoader where loading FBX files with out-of-bounds material assignments lead to incorrect geometry groups and subsequent errors
- Change: Improve input typings for
isKeyDown
,isKeyUp
andisKeyPressed
Links
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