4.2.5
Needle Engine
- Fix: keep FBX vertex color assignment when postprocessing materials
- Fix: ContactShadow flicker when point materials are in the scene
- Fix: OrbitControls keep
autoTarget
enabled infitCamera
- Fix: Static
BoxCollider.add
now correctly calculates bounding box - Fix: InputField
onValueChanged
event is now invoked after the new value has been assigned - Change:
getBoundingBox
now also takes a single object as well as an array of objects - Change: DropListener now exposes
DropListenerOnDropArguments
type
Links
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