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78 changes: 78 additions & 0 deletions Assets/Scripts/FruitCollectorPlayerController.cs
Original file line number Diff line number Diff line change
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using UnityEngine;

[RequireComponent(typeof(CharacterController))]
public class FruitCollectorPlayerController : MonoBehaviour
{
[Header("Movement")]
[SerializeField] private float moveSpeed = 5f;
[SerializeField] private float gravity = -9.81f;

[Header("Mouse Look")]
[SerializeField] private Transform playerCamera;
[SerializeField] private float mouseSensitivity = 150f;
[SerializeField] private float maxLookAngle = 80f;

private CharacterController controller;
private float verticalVelocity;
private float cameraPitch;

private void Awake()
{
controller = GetComponent<CharacterController>();

if (playerCamera == null)
{
Camera mainCam = Camera.main;
if (mainCam != null)
{
playerCamera = mainCam.transform;
}
}
}

private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}

private void Update()
{
HandleMouseLook();
HandleMovement();
}

private void HandleMouseLook()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

cameraPitch -= mouseY;
cameraPitch = Mathf.Clamp(cameraPitch, -maxLookAngle, maxLookAngle);

if (playerCamera != null)
{
playerCamera.localRotation = Quaternion.Euler(cameraPitch, 0f, 0f);
}

transform.Rotate(Vector3.up * mouseX);
}

private void HandleMovement()
{
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");

Vector3 move = (transform.right * horizontal + transform.forward * vertical) * moveSpeed;

if (controller.isGrounded && verticalVelocity < 0f)
{
verticalVelocity = -2f;
}

verticalVelocity += gravity * Time.deltaTime;
move.y = verticalVelocity;

controller.Move(move * Time.deltaTime);
}
}