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Remote cursor support (tested against UltraVNC and TightVNC so far) #1964
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Are you sure that this is what this extension means? Not that the client is expected to really move the actual position of the cursor, e.g. as used in games?
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It's up to the client of how to deal with remote pointer events. The suggested implementation is drawing the remote cursor either if it's in view-only mode or if the local cursor is outside the canvas, otherwise such events are ignored.
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The server needs to know what to expect, though. So the behaviour needs to be specified.
The UltraVNC code you linked treats it as just a display thing, which matches your PR here.
I also had a look at the original TightVNC code. It mostly does the same thing, with the exception of the X11 client. In there, it actually does
XWarpCursor().But since that isn't consistent, the server can't rely on it. So I'm willing to treat that as an odd exception and we can go with this just being for rendering.
As for when this needs to be done, it should be whenever needed to give the user the correct feedback. So it should follow the same logic the server uses without this extension.
In TigerVNC (which is based on the original RealVNC code), this is whenever the local cursor position and server cursor position differ, and some time has passed (to deal with various latencies). The TigerVNC code is rather crude, but in practice the time should be 500 ms on average.
That logic should hopefully handle view-only implicitly, as there will never be a valid local cursor position in that case.