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8 changes: 4 additions & 4 deletions HOWTOBUILD.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ OpenGL SuperBible 7th Edition Examples - How to Build

This source code archive uses CMake to build. The samples also use GLFW library, a
snapshot of which is included in the `extern` folder. It's also possible to use a different
copy of GLFW if desired, but that's an excercise for you. Instructions for each supported
copy of GLFW if desired, but that's an exercise for you. Instructions for each supported
platform are as follows:

Windows / Microsoft Visual Studio 2013
Expand Down Expand Up @@ -51,11 +51,11 @@ Debian-based distributions (such as Ubuntu and Mint):

You'll also need to satisfy dependencies. In particular, you'll need GL and
GLX headers and libs (generally included in Mesa packages), and GLFW. You can use
the a snapshot of GLFW included in the archive, if you wish, but pre-compiled
the snapshot of GLFW included in the archive, if you wish, but pre-compiled
packages should be available through package management on most distributions.

Once you have everything, you should enter the "build" directory in the source
arvhive and issue:
archive and issue:

cmake ..
make
Expand Down Expand Up @@ -84,5 +84,5 @@ Running the samples

Most of the samples require some media files. The media files package is a
separate download available from http://www.openglsuperbible.com and is
rougly 100MB of textures, object files and shader code. Unpack the archive
roughly 100MB of textures, object files and shader code. Unpack the archive
to the bin/media directory before trying to run these samples.