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[WIP] Remove meshes that are already available in the root Geometry/ dir #179

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This PR drops model-specific mesh files where the same mesh is available in the geometry directory. Here's the content hashes of what's deleted:

$ sha256sum Models/Rajagopal/Geometry/l_femur.vtp Geometry/l_femur.vtp Models/Rajagopal/Geometry/l_tibia.vtp Geometry/l_tibia.vtp Models/Rajagopal/Geometry/r_femur.vtp Geometry/r_femur.vtp Models/Rajagopal/Geometry/r_tibia.vtp Geometry/r_tibia.vtp Models/SoccerKick/Geometry/plane.vtp Geometry/plane.vtp
1447495dfc28396f162ebe8989f14db7c626f1ddb9a8152eb9d63a3423daa784  Models/Rajagopal/Geometry/l_femur.vtp
1447495dfc28396f162ebe8989f14db7c626f1ddb9a8152eb9d63a3423daa784  Geometry/l_femur.vtp
548a4febeb110ae3d71cb380a93eb1bc46be6a5d9852b91be0c926aa712a8dc9  Models/Rajagopal/Geometry/l_tibia.vtp
548a4febeb110ae3d71cb380a93eb1bc46be6a5d9852b91be0c926aa712a8dc9  Geometry/l_tibia.vtp
8792d3e1ec7ab0dcd51eb7e5be2ecc49897313d1d1104b4f56dc34629f44ff67  Models/Rajagopal/Geometry/r_femur.vtp
8792d3e1ec7ab0dcd51eb7e5be2ecc49897313d1d1104b4f56dc34629f44ff67  Geometry/r_femur.vtp
ed4025e18bf71ebff061794dbe0b7e5dd75e844b2322f17f3e79e406bc439399  Models/Rajagopal/Geometry/r_tibia.vtp
ed4025e18bf71ebff061794dbe0b7e5dd75e844b2322f17f3e79e406bc439399  Geometry/r_tibia.vtp
54414a26b42a4732d9c4918888754d7085bcbb056d8bcb2c7e82846e1a69d15d  Models/SoccerKick/Geometry/plane.vtp
1f122694e9e1b69289a102d8e133f7d65c0115c65bbdec437c1081de63dbc741  Geometry/plane.vtp

You'll notice Geometry/plane.vtp does differ, but only in terms of IDs:

18c18
<         <DataArray type="Float32" Name="Array 0476C968" NumberOfComponents="3" format="ascii" RangeMin="0.70710678119" RangeMax="0.70710678119">
---
>         <DataArray type="Float32" Name="Array 10BA1898" NumberOfComponents="3" format="ascii" RangeMin="0.70710678119" RangeMax="0.70710678119">

@adamkewley adamkewley changed the title Remove meshes that are already available in the root Geometry/ dir [WIP] Remove meshes that are already available in the root Geometry/ dir Oct 31, 2024
@adamkewley
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Don't merge this - I'll redo it after #180

@adamkewley
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@aymanhab if you're willing, we could merge this whenever's suitable for you: #180 looks like it's going to be held up, because I've noticed some issues in the source files, and in VTK's OBJ writer (noisy).

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