Speed up SH backward camera-gradient reduction - #751
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Launch the spherical harmonics backward kernel with one grid row per camera and simplify the resulting indexing. Performance was verified to be unchanged. Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
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Signed-off-by: Matthew Cong <mcong@nvidia.com>
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Overall looks good to me, just a few minor checks/fixes.
Signed-off-by: Matthew Cong <mcong@nvidia.com>
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Instead of allocating a full view-direction gradient intermediate in unified memory, we instead allocate more compact device-local per-block sums. The per-block sums are written to after a block reduce in the SH kernel followed by a CUB
DeviceSegmentedReduce. On dual RTX 3090s: