Directly call GpuExecutable::ExecuteThunks rather than RunAsync. This allows us to take a vector<ShapeTree<pair<raw_buffer, is_donated_bool>>> and return ShapeTree<raw_buffer> and handle aliasing properly for aliased types. #5680
Triggered via pull request
February 25, 2025 00:59
Status
Success
Total duration
5h 10m 1s
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