Add HLSL language server support (shader-language-server)#1093
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TheSmallKiwi wants to merge 4 commits intooraios:mainfrom
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Add HLSL language server support (shader-language-server)#1093TheSmallKiwi wants to merge 4 commits intooraios:mainfrom
TheSmallKiwi wants to merge 4 commits intooraios:mainfrom
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…a file When request_full_symbol_tree processes all project files, a language server crash on a single file (e.g. complex HLSL shaders) would propagate up and abort the entire search. Now catches SolidLSPException per-file, logs a warning, and auto-restarts the LS if it terminated so remaining files can still be processed. Co-Authored-By: Claude Opus 4.6 <[email protected]>
Fix is_ignored_dirname to call super() so dot-directories are properly excluded during workspace walks. Co-Authored-By: Claude Opus 4.6 <[email protected]>
Co-Authored-By: Claude Opus 4.6 <[email protected]>
shader-language-server only publishes binaries for Windows and Linux. Add availability check and skipif decorators following the existing pattern (erlang, clojure, cpp). Co-Authored-By: Claude Opus 4.6 <[email protected]>
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Summary
.hlsl,.hlsli,.fx,.fxh,.cginc,.compute,.shaderfile extensionsrequest_full_symbol_tree()to catchSolidLSPExceptionper-file so a single LS crash doesn't abort the entire workspace scanWhat's included
HlslLanguageServerclass with dependency provider, initialize params, and Unity-specific directory ignore listLanguage.HLSLenum entry with file matchers and factory methodis_ignored_dirnameto callsuper()so dot-directories (.git,.serena, etc.) are properly excludedTest plan
uv run poe test -m hlsl— all 12 tests passuv run poe format— cleanuv run poe type-check— clean🤖 Generated with Claude Code