perf(gpu): narrow pipeline cache lock scope during compilation#101
perf(gpu): narrow pipeline cache lock scope during compilation#101
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Drop the mutex guard after cache lookup so shader compilation does not block other threads from reading cached pipelines. The lock is only re-acquired briefly for the final insert.
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📚 Learning: 2026-02-20T07:57:41.039ZApplied to files:
🔇 Additional comments (2)
📝 WalkthroughWalkthroughRefactored cache locking in Changes
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~20 minutes The main question: does dropping the lock early between the read-miss and the write introduce a race where two threads could both miss cache and create duplicate pipelines? Need to verify the creation cost is acceptable or if atomic compare-and-swap on insert would be safer. Also confirm the clone cost on read doesn't outweigh the lock scope reduction. Possibly related PRs
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No issues found across 1 file
Confidence score: 5/5
- Automated review surfaced no issues in the provided summaries.
- No files require special attention.
Requires human review: Modifies concurrency logic and locking strategy for a global cache. While intended for performance, changes to shared state management require human review.
Summary
insertFollow-up to #100.