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Releases: oscbyspro/DiffableTextViews

v5.0.0

16 Sep 05:54
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Description

Reworked n’ improved. Such effort. Much wow.

Notes (see v5.0.0)

#164 added toolbarDoneButton(_:)
#162 the view now dismisses on cyclical updates
#161 now supports reentrant updates
#156 prevents crash for large integers inputs (!)
#152 added .normal style
#151 miscellaneous improvements
#144 added prefix(_;) and suffix(_:) modifiers
#138 added number total digits precision option
#121 added standalone() modifier (niche)
#108 reworked styles, added an inout Cache
#106 changed standard font to plain .body

v5.0.0-beta.4

27 Aug 07:18
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v5.0.0-beta.4 Pre-release
Pre-release

Changes since v5.0.0-beta.3

#161, #151 fixed selection flash on suggestion + autocorrection + reentrance

v5.0.0-beta.3

26 Aug 10:44
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v5.0.0-beta.3 Pre-release
Pre-release

Changes since v5.0.0-beta.2

#164 Added a simple diffableTextViews_toolbarDoneButton(_:) modifier

#162, #155 View now dismisses on cyclical updates (invalid values from outside the view) (!)

#151 A couple of additional miscellaneous improvements

v5.0.0-beta.2

23 Aug 09:06
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v5.0.0-beta.2 Pre-release
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Changes since v5.0.0-beta.1

#161 Now supports reentrant updates (!)

#151 A couple of miscellaneous improvements

v5.0.0-beta.1

17 Aug 11:33
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v5.0.0-beta.1 Pre-release
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Changes from v5.0.0-beta

#154 Moved Selection from Snapshot to Commit

#156 (U)Int(8-64) no longer crashes when typing text > max

v5.0.0-beta

15 Aug 06:51
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v5.0.0-beta Pre-release
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It's better in every way, basically. Such effort. Much wow.

v4.2.1

07 Jun 06:30
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Just the latest and greatest before I look into dub dub beta software.

  • some performance improvements #105

Also, this is commit 1000 + 1337. It must be elite, the number says so.

v4.2.0

27 May 09:43
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  • Lots of cleanup n’ dev stuff
  • NumberTextStyle goes brrr #103

v4.1.0

20 May 11:51
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  • Cleanup, performance n’ stuff #101
  • Renamed some dev only stuff #100
  • Made NumberText[Bounds/Precision] public #98

v4.0.1

10 May 07:55
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  • Fixed bugs in v4.0.0 #94
  • Better DEBUG messages #95