The original project is NOT maintained anymore, I will try and compile this version for future unreal versions and fix any issues
Unreal Engine plugin for creating VALORANT content. Heavily inspired in Piana by Luviana.
Before you download the addon, you must download these first.
- Download latest
- Create a Plugins folder on your (c++ ready) project if you don't already have
- Drag "UIANA" and "UnrealPSKPSA" from the .zip file and put it in your project's "Plugins" folder (NOT IN ENGINE PLUGINS), create the folder if its not there
- If asked to, rebuild your Unreal project in Visual Studio
- Press Uiana button (Icon) on top of the UI to open the tool
- Inside Uiana's UI, go to Settings and fill the inputs as follows.
Export Folder = "Path to save your settings & export the maps" // Pick an empty folder with a lot of space. PAKs Folder = "Path to VALORANT's PAK files." // ..Riot Games\VALORANT\live\ShooterGame\Content\Paks\
- Select your preferable settings and hit "Generate Map" on bottom right.
- Make sure to save ValorantContent folder & level after importing successfully
- Open "Build" tab on the top left
- Change lighting to desired quality level (peview for the fastest bake times)
- Press "Build Lighting Only"
- Press "Build Reflection Captures"
- Make sure Global Illumination is set to "none" in the Post-Process Volume
- Error "The following modules are missing or built with a different engine". Fix: rebuild your unreal project in Visual Studio!
- Can't import more than 1 map in the same project (Workaround: Rename the current ValorantContent folder, then import a new map)
- Crash while building lights (Workaround : Saving the map before building lights)
- White vfx's meshes (Working on it, delete them as a temporary fix)
- Discord: https://discord.gg/ARFEYZZwMV
- bkhimothy
- ka1serm
- Whole Piana team (Luviana,floxay,CoRe | Janik.M,Rata,Drice,Devo,Zertox)
- Zain (Scripting and Shader)
- TheyCallMeSpy (Shader and ideas)
- Patchzy (Shader and ideas)
- BK
- Halfuwu (PSKX importer)
Uiana-MapImporter was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.