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Add Spire<...> #110

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Grufoony opened this issue Dec 22, 2023 · 2 comments
Open

Add Spire<...> #110

Grufoony opened this issue Dec 22, 2023 · 2 comments
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dynamics Regarding the dynamics of the system priority::high High priority stuff

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@Grufoony
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Which simply means that the object you pass as template works as a spire, measuring the number of agents which are passing through it.
Maybe @sbaldu has an idea on how to implement it both for street and node classes.

@Grufoony Grufoony added addition dynamics Regarding the dynamics of the system priority::high High priority stuff labels Dec 22, 2023
@Grufoony
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Grufoony commented Mar 2, 2024

I think this will be the next step @sbaldu. Having each node as a spire (as it currently is) could be a bottleneck...

@Grufoony Grufoony mentioned this issue Mar 20, 2024
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@Grufoony Grufoony removed the addition label Jan 25, 2025
@Grufoony
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Any news from here @sbaldu?
Personally I don't like the implementation of spires (which actually are loops but this is a future problem) as derived classes.
If you have a better idea on how to implement it it's a good time.

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Labels
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