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[4단계 - DB 적용] 이유빈 미션 제출합니다 #11
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -3,6 +3,7 @@ | |
| import chess.piece.*; | ||
| import chess.position.Position; | ||
| import chess.position.StartPiecePosition; | ||
| import chess.ui.PieceSymbol; | ||
| import java.util.HashMap; | ||
| import java.util.List; | ||
| import java.util.Map; | ||
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@@ -74,6 +75,33 @@ public void verifyPath(Position start, Position target) { | |
| } | ||
| } | ||
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| public String convertBoardStateToString() { | ||
| StringBuilder stringBuilder = new StringBuilder(); | ||
| for (int rank = Position.LAST_RANK; rank >= Position.FIRST_RANK; rank--) { | ||
| for (int file = Position.FIRST_FILE; file <= Position.LAST_FILE; file++) { | ||
| Position position = new Position(file, rank); | ||
| Piece piece = board.get(position); | ||
| stringBuilder.append(PieceSymbol.convertTypeToSymbol(piece)); | ||
| } | ||
| } | ||
| return stringBuilder.toString(); | ||
| } | ||
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| public void loadBoardState(String boardState) { | ||
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Owner
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Board는 현재 실직적인 체스의 비즈니스 로직(기물들의 움직임 규칙, 게임 턴 관리...)을 담고 있는 객체로 보이는데, 보드의 상태를 문자열로 받아서 초기화 하는 기능이 여기에 있어도 괜찮을까요? 지금 형태라면 비즈니스 로직과 상관없이 DB에 저장하는 형태가 변경되는데도 (ex. 각 기물들이 기물 테이블에 개별 행으로 저장됨) 비즈니스 로직을 담당하고 있는 Board 객체도 같이 변경이 일어나야할 것 같아요. |
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| board.clear(); | ||
| Piece piece; | ||
| int index = 0; | ||
| for (int rank = Position.LAST_RANK; rank >= Position.FIRST_RANK; rank--) { | ||
| for (int file = Position.FIRST_FILE; file <= Position.LAST_FILE; file++) { | ||
| char symbol = boardState.charAt(index++); | ||
| piece = PieceSymbol.convertSymbolToPiece(symbol); | ||
| Position position = new Position(file, rank); | ||
| board.put(position, piece); | ||
| } | ||
| } | ||
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Owner
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
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| } | ||
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| public void checkPositionIsEmpty(Position position, Position target) { | ||
| if (!this.findPiece(position).isEmpty() && !position.equals(target)) { | ||
| throw new IllegalArgumentException("다른 기물이 존재해서 지나갈 수 없습니다."); | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,31 +1,51 @@ | ||
| package chess.ui; | ||
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| import chess.piece.*; | ||
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| import java.util.HashMap; | ||
| import java.util.Map; | ||
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| public class PieceSymbol { | ||
| private static final Map<Class<?>, String> symbolMap = new HashMap<>(); | ||
| private static final Map<Class<?>, String> typeToSymbolMap = new HashMap<>(); | ||
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Owner
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Class<?> 와 Type 은 뭐가 다를까요? |
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| private static final Map<Character, Piece> pieceMap = new HashMap<>(); | ||
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| static { | ||
| symbolMap.put(Pawn.class, "P"); | ||
| symbolMap.put(Rook.class, "R"); | ||
| symbolMap.put(Bishop.class, "B"); | ||
| symbolMap.put(Knight.class, "N"); | ||
| symbolMap.put(Queen.class, "Q"); | ||
| symbolMap.put(King.class, "K"); | ||
| symbolMap.put(Empty.class, "."); | ||
| typeToSymbolMap.put(Pawn.class, "P"); | ||
| typeToSymbolMap.put(Rook.class, "R"); | ||
| typeToSymbolMap.put(Bishop.class, "B"); | ||
| typeToSymbolMap.put(Knight.class, "N"); | ||
| typeToSymbolMap.put(Queen.class, "Q"); | ||
| typeToSymbolMap.put(King.class, "K"); | ||
| typeToSymbolMap.put(Empty.class, "."); | ||
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| pieceMap.put('p', new Pawn(Team.WHITE)); | ||
| pieceMap.put('r', new Rook(Team.WHITE)); | ||
| pieceMap.put('b', new Bishop(Team.WHITE)); | ||
| pieceMap.put('n', new Knight(Team.WHITE)); | ||
| pieceMap.put('q', new Queen(Team.WHITE)); | ||
| pieceMap.put('k', new King(Team.WHITE)); | ||
| pieceMap.put('P', new Pawn(Team.BLACK)); | ||
| pieceMap.put('R', new Rook(Team.BLACK)); | ||
| pieceMap.put('B', new Bishop(Team.BLACK)); | ||
| pieceMap.put('N', new Knight(Team.BLACK)); | ||
| pieceMap.put('Q', new Queen(Team.BLACK)); | ||
| pieceMap.put('K', new King(Team.BLACK)); | ||
| pieceMap.put('.', new Empty(Team.NONE)); | ||
| } | ||
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| private PieceSymbol() { | ||
| } | ||
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| public static String convertTypeToSymbol(Piece piece) { | ||
| String symbol = symbolMap.get(piece.getClass()); | ||
| String symbol = typeToSymbolMap.get(piece.getClass()); | ||
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| if (piece.isSameTeam(Team.WHITE)) { | ||
| return symbol.toLowerCase(); | ||
| } | ||
| return symbol; | ||
| } | ||
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| public static Piece convertSymbolToPiece(char symbol) { | ||
| return pieceMap.get(symbol); | ||
| } | ||
| } | ||
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StringBuilder 사용 👍👍
String과 어떤 차이가 있나요?