Fixes for frame
callbacks, and surface redraw queing, for dnd and cursor surfaces
#1457
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It would be nice if some of this code iterating over all surfaces could be shared (it's partly similar to
render_input_order
; but not exactly). But that isn't changed here.(It would probably also be nice to avoid having to iterate through everything so often in so many places, if possible. No specific suggestions for that though.)
Perhaps
visible_output_for_surface
should also return multiple outputs, when a surfaces overlaps multiple. To queue redraws on every output that's overlapped.