feat: remove unused internal chunking system from rendering layer#2348
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christianhg merged 1 commit intomainfrom Mar 11, 2026
Merged
feat: remove unused internal chunking system from rendering layer#2348christianhg merged 1 commit intomainfrom
christianhg merged 1 commit intomainfrom
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🦋 Changeset detectedLatest commit: 011a1f3 The changes in this PR will be included in the next version bump. This PR includes changesets to release 11 packages
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📦 Bundle Stats —
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| Metric | Value | vs main (d312abd) |
|---|---|---|
| Internal (raw) | 782.0 KB | -19.0 KB, -2.4% |
| Internal (gzip) | 145.5 KB | -4.8 KB, -3.2% |
| Bundled (raw) | 1.39 MB | -19.1 KB, -1.3% |
| Bundled (gzip) | 308.4 KB | -4.8 KB, -1.5% |
| Import time | 102ms | -6ms, -5.5% |
@portabletext/editor/behaviors
| Metric | Value | vs main (d312abd) |
|---|---|---|
| Internal (raw) | 467 B | - |
| Internal (gzip) | 207 B | - |
| Bundled (raw) | 424 B | - |
| Bundled (gzip) | 171 B | - |
| Import time | 6ms | -0ms, -0.1% |
@portabletext/editor/plugins
| Metric | Value | vs main (d312abd) |
|---|---|---|
| Internal (raw) | 2.5 KB | - |
| Internal (gzip) | 910 B | - |
| Bundled (raw) | 2.3 KB | - |
| Bundled (gzip) | 839 B | - |
| Import time | 12ms | -0ms, -2.0% |
@portabletext/editor/selectors
| Metric | Value | vs main (d312abd) |
|---|---|---|
| Internal (raw) | 60.2 KB | - |
| Internal (gzip) | 9.4 KB | - |
| Bundled (raw) | 56.7 KB | - |
| Bundled (gzip) | 8.6 KB | - |
| Import time | 10ms | -0ms, -1.0% |
@portabletext/editor/utils
| Metric | Value | vs main (d312abd) |
|---|---|---|
| Internal (raw) | 24.2 KB | - |
| Internal (gzip) | 4.7 KB | - |
| Bundled (raw) | 22.2 KB | - |
| Bundled (gzip) | 4.4 KB | - |
| Import time | 10ms | -0ms, -0.8% |
Details
- Import time regressions over 10% are flagged with
⚠️ - Treemap artifacts are attached to the CI run for detailed size analysis
- Sizes shown as raw / gzip 🗜️. Internal bytes = own code only. Total bytes = with all dependencies. Import time = Node.js cold-start median.
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The chunking system was an optional rendering optimization that grouped children into a tree of "chunks" for memoized rendering. It's an interesting approach that we likely could learn from in the future, but it was currently disabled and had zero test coverage. With the upcoming container work requiring a fundamentally different rendering approach, carrying this code through the refactor would add complexity for no benefit.