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IntegrityCheckBypass (SF6): Disable one patch because of gameplay bugs
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praydog committed Dec 2, 2023
1 parent ad3dad5 commit 6a8221f
Showing 1 changed file with 8 additions and 0 deletions.
8 changes: 8 additions & 0 deletions src/mods/IntegrityCheckBypass.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -305,6 +305,14 @@ void IntegrityCheckBypass::ignore_application_entries() {
}

void IntegrityCheckBypass::immediate_patch_re8() {
// Apparently patching this in SF6 causes some bugs like chat not showing up and being unable to view replays.
// Disabling it for now as the game still seems to work fine without it.
#ifdef SF6
if (true) {
return;
}
#endif

// We have to immediately patch this at startup in RE8 unlike MHRise
// because the game immediately starts checking the integrity of the executable
// on the first execution of this callback, unlike MHRise which was delayed.
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1 comment on commit 6a8221f

@ZantherPlays
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can you add manual reloading to the RE mods

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