Decompile overlay 44#478
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…rdle/pokeheartgold into decomp/overlay_44_02232E9C
adrienntindall
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Mostly nitpicks, don't forget to also run format.sh
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| s32 ov44_0222EA2C(UnkStruct_ov44_022319EC* arg0, s32 arg1) { | ||
| ListMenuTemplate spC; // Unknown struct of size 0x20 |
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I used ListMenuTemplate as a placeholder type that fit the size, still unknown what type sub_0203A1C4 actually expects
| GfGfx_EngineBTogglePlanes(8, 1); | ||
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| void ov44_02230300(UnkStruct_ov44_022319EC* arg0, enum HeapID heapID) { |
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It's clear that this and the below functions print records messages, but I'm not sure off the top of my head where this would be in the game. Could be a good clue to start documenting the file as a whole though. Maybe in some multiplayer setting?
adrienntindall
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There's still some documentation work I see that can be done but this PR is big enough already that it can be handled at a later date when someone wants to go through and document everything properly
Wasn't able to get most of the data to match because of ordering, so left them in overlay_44.s but included comments in the C files with the decompiled data.