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RandomGamingDev
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A library that allows the abstraction and simplification reading from and modification of custom WebGL textures which offers much more control when needed for things like GLSL based computation, custom data types for things like depth maps, or more efficient textures in general!

The library's repository: https://github.com/RandomGamingDev/GLPixyp5js/tree/main

@davepagurek
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Do you think you could provide some documentation or examples for the usage of your library?

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2 participants