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Bug fixes for Shader API #7675
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lukeplowden
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Bug fixes for Shader API #7675
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davepagurek
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Mar 26, 2025
davepagurek
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Mar 27, 2025
src/webgl/ShaderGenerator.js
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@@ -203,12 +213,19 @@ function shadergenerator(p5, fn) { | |||
} | |||
|
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shouldUseTemporaryVariable() { | |||
if (this.swizzleChanged) { return true; } | |||
if (this.type === 'sampler2D') { return false; } | |||
return true; |
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Just checking, did you want to leave this in?
…function signatures allow for vectors as gentype + float
…from float nodes, and reinforce that components are nodes on toGLSL()
…e converted to FES later.
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Changes:
I fixed several bugs I found in the Shader API. These include:
dynamicNode()
, i.e. if they were Identifiers.uniformVector2(() => [val1, val2])
was broken as the previous implementation was wrapping vector uniforms into arrays.5.000x
input.color = 1
. This was inconsistent with hooks which expect a built in type such asvec4
.As a note @davepagurek now that 2 and 4 above are fixed,
[]
as a vector constructor is now complete. Point 2 is also compatible with the current hooks andsetUniform()
which do take arrays to represent vecs.