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.hugo_build.lock | ||
.hugo_build.lock | ||
.DS_Store |
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{ | ||
"deno.enable": true, | ||
"deno.lint": false, | ||
"deno.unstable": true | ||
"deno.unstable": true, | ||
"github.copilot.enable": { | ||
"*": true, | ||
"plaintext": false, | ||
"markdown": false, | ||
"scminput": false | ||
} | ||
} |
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Copyright 2020 The League Spartan Project Authors (https://github.com/theleagueof/league-spartan) | ||
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This Font Software is licensed under the SIL Open Font License, Version 1.1. | ||
This license is copied below, and is also available with a FAQ at: | ||
http://scripts.sil.org/OFL | ||
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----------------------------------------------------------- | ||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 | ||
----------------------------------------------------------- | ||
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PREAMBLE | ||
The goals of the Open Font License (OFL) are to stimulate worldwide | ||
development of collaborative font projects, to support the font creation | ||
efforts of academic and linguistic communities, and to provide a free and | ||
open framework in which fonts may be shared and improved in partnership | ||
with others. | ||
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The OFL allows the licensed fonts to be used, studied, modified and | ||
redistributed freely as long as they are not sold by themselves. The | ||
fonts, including any derivative works, can be bundled, embedded, | ||
redistributed and/or sold with any software provided that any reserved | ||
names are not used by derivative works. The fonts and derivatives, | ||
however, cannot be released under any other type of license. The | ||
requirement for fonts to remain under this license does not apply | ||
to any document created using the fonts or their derivatives. | ||
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DEFINITIONS | ||
"Font Software" refers to the set of files released by the Copyright | ||
Holder(s) under this license and clearly marked as such. This may | ||
include source files, build scripts and documentation. | ||
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"Reserved Font Name" refers to any names specified as such after the | ||
copyright statement(s). | ||
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"Original Version" refers to the collection of Font Software components as | ||
distributed by the Copyright Holder(s). | ||
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"Modified Version" refers to any derivative made by adding to, deleting, | ||
or substituting -- in part or in whole -- any of the components of the | ||
Original Version, by changing formats or by porting the Font Software to a | ||
new environment. | ||
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"Author" refers to any designer, engineer, programmer, technical | ||
writer or other person who contributed to the Font Software. | ||
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PERMISSION & CONDITIONS | ||
Permission is hereby granted, free of charge, to any person obtaining | ||
a copy of the Font Software, to use, study, copy, merge, embed, modify, | ||
redistribute, and sell modified and unmodified copies of the Font | ||
Software, subject to the following conditions: | ||
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1) Neither the Font Software nor any of its individual components, | ||
in Original or Modified Versions, may be sold by itself. | ||
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2) Original or Modified Versions of the Font Software may be bundled, | ||
redistributed and/or sold with any software, provided that each copy | ||
contains the above copyright notice and this license. These can be | ||
included either as stand-alone text files, human-readable headers or | ||
in the appropriate machine-readable metadata fields within text or | ||
binary files as long as those fields can be easily viewed by the user. | ||
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3) No Modified Version of the Font Software may use the Reserved Font | ||
Name(s) unless explicit written permission is granted by the corresponding | ||
Copyright Holder. This restriction only applies to the primary font name as | ||
presented to the users. | ||
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font | ||
Software shall not be used to promote, endorse or advertise any | ||
Modified Version, except to acknowledge the contribution(s) of the | ||
Copyright Holder(s) and the Author(s) or with their explicit written | ||
permission. | ||
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5) The Font Software, modified or unmodified, in part or in whole, | ||
must be distributed entirely under this license, and must not be | ||
distributed under any other license. The requirement for fonts to | ||
remain under this license does not apply to any document created | ||
using the Font Software. | ||
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TERMINATION | ||
This license becomes null and void if any of the above conditions are | ||
not met. | ||
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DISCLAIMER | ||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT | ||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE | ||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | ||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL | ||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM | ||
OTHER DEALINGS IN THE FONT SOFTWARE. |
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League Spartan Variable Font | ||
============================ | ||
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This download contains League Spartan as both a variable font and static fonts. | ||
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League Spartan is a variable font with this axis: | ||
wght | ||
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This means all the styles are contained in a single file: | ||
LeagueSpartan-VariableFont_wght.ttf | ||
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If your app fully supports variable fonts, you can now pick intermediate styles | ||
that aren’t available as static fonts. Not all apps support variable fonts, and | ||
in those cases you can use the static font files for League Spartan: | ||
static/LeagueSpartan-Thin.ttf | ||
static/LeagueSpartan-ExtraLight.ttf | ||
static/LeagueSpartan-Light.ttf | ||
static/LeagueSpartan-Regular.ttf | ||
static/LeagueSpartan-Medium.ttf | ||
static/LeagueSpartan-SemiBold.ttf | ||
static/LeagueSpartan-Bold.ttf | ||
static/LeagueSpartan-ExtraBold.ttf | ||
static/LeagueSpartan-Black.ttf | ||
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Get started | ||
----------- | ||
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1. Install the font files you want to use | ||
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2. Use your app's font picker to view the font family and all the | ||
available styles | ||
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Learn more about variable fonts | ||
------------------------------- | ||
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https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts | ||
https://variablefonts.typenetwork.com | ||
https://medium.com/variable-fonts | ||
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In desktop apps | ||
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https://theblog.adobe.com/can-variable-fonts-illustrator-cc | ||
https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts | ||
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Online | ||
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https://developers.google.com/fonts/docs/getting_started | ||
https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide | ||
https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts | ||
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Installing fonts | ||
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MacOS: https://support.apple.com/en-us/HT201749 | ||
Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux | ||
Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows | ||
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Android Apps | ||
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https://developers.google.com/fonts/docs/android | ||
https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts | ||
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License | ||
------- | ||
Please read the full license text (OFL.txt) to understand the permissions, | ||
restrictions and requirements for usage, redistribution, and modification. | ||
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You can use them in your products & projects – print or digital, | ||
commercial or otherwise. | ||
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This isn't legal advice, please consider consulting a lawyer and see the full | ||
license for all details. |
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+++ | ||
title = 'Puzzmo Tech Changelog 23Q4' | ||
date = 2023-12-22T12:56:32Z | ||
authors = ["orta"] | ||
tags = ["changlog"] | ||
theme = "foshay" | ||
draft = true | ||
+++ | ||
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A changelog you say? Well, kinda, if I may start with an amble. There are a few ways which we split Puzzmo internally - both technically and culturally. For the CHANGELOG, I'm mainly going to be concentrating on "Puzzmo" the system, e.g. the bits which power game features like the website, leaderboards, scoring systems, groups, servers and that sort of thing. We generally call it either "app" _(the public facing website)_ or "api" _(the servers powering the website)_ stuff. | ||
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This kinda defines itself being not being "games" stuff like _"We changed Wordbind to use two words"_, the hows and whys for those sorts of things are not really my story to tell, and I have enough on my plate trying to keep on top of the app and api. | ||
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### What did it take to ship Puzzmo? | ||
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I guess this is as good a starting point as any. We launched puzzmo.com on [date], what we shipped was a process where you needed to solve a puzzle within a certain time-frame to get an invite into the main site. Once you were in the main site, you had to create an account and you had full access to Puzzmo. This process lasted about a month, while we bug-fixed the app with those users and prepared for the public launch which included partner sub-sites. | ||
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#### `launch.puzzmo.com` | ||
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The launch site we built as a separate website, on a separate domain. Keeping it there moved out complexity in the main app and allowed us to try a different technique of writing websites (nextjs) than our current strategy for the app (react-native-web.) | ||
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We based the launch website based on a mix of one of our first strategies for "launching" puzzmo: start by iterating through the games we have mixed with some ideas for ensuring we don't overwhelm our barely-load-tested servers. This meant creating a mix of only allowing 500 invites a day though the launch system, and then using the postal service to add some lag for American users. | ||
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This did mean for the first week or so, it was full of europeans who didn't get physical mail, which made for some interesting discussions on the Crossword's Americanness. | ||
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#### `<iframe>` embeds | ||
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For games which don't require a virtual keyboard on mobile, we felt we could do a good job of making "puzzle previews" which can be embedded [inside articles](https://www.theverge.com/23929222/puzzmo-newspaper-games-crossword-zach-gage) or on blog posts, for example: | ||
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<iframe title="Puzzmo Presents: Launch Day Puzzle #96" src="https://puzzmo.com/_embed/latest.html?embedID=launch-96" width="100%" height="800px" frameborder="0" allow="clipboard-write"></iframe> | ||
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The iframe embeds are a separate games runtime from our main application, it has less overhead and less features overall - but it's not supposed to be able to do so much anyway as they act more like a preview. | ||
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### `app` | ||
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Hooo boy, ~25 screens, roughly 70k LOC and a whole world of spit-shine. The majority of it wrote by two folks, and we've just added a third. The app itself is largely a Relay application built in React Native (web) but it also talks via a websocket to our multiplayer/social side. | ||
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We do quite a lot of work in the application in terms of having a mobile vs desktop. | ||
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### `api` | ||
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The API for this app is a pretty traditional RedwoodJS app, with a reasonable amount of features amount of features replaced or dropped. | ||
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### Systems | ||
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#### Social | ||
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We felt like the ability to talk and interact with folks were pretty important in this space | ||
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#### Groups | ||
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#### Leaderboards | ||
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#### Chat | ||
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