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other platform 2.206
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qimiko committed Jun 18, 2024
1 parent 5c10a9e commit 4bc33a9
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Showing 3 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.21)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_OSX_ARCHITECTURES "x86_64")
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
set(CMAKE_CXX_VISIBILITY_PRESET hidden)

project(cbf-lite VERSION 1.0.0)
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12 changes: 6 additions & 6 deletions mod.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"geode": "2.0.0-beta.26",
"geode": "3.0.0-beta.1",
"gd": {
"mac": "2.200",
"mac": "2.206",
"win": "2.204",
"android": "2.205"
"android": "2.206"
},
"version": "v1.1.0",
"early-load": true,
Expand All @@ -18,7 +18,7 @@
"default": 0,
"min": 0,
"max": 2,
"platforms": ["windows"]
"platforms": ["win"]
},
"input-rate": {
"name": "Alternative Polling Rate",
Expand All @@ -30,14 +30,14 @@
"control": {
"slider": false
},
"platforms": ["windows"]
"platforms": ["win"]
},
"single-threaded": {
"name": "Run Single Threaded (req. restart)",
"description": "Runs the game on a single thread, interweaving input and rendering. This has significantly reduced performance, but may be more stable in some cases. It will also force the polling loop at all times. Input polling rate will be limited to the display refresh rate if this option and VSync are enabled. Most similar to the traditional TPS bypass/draw divide.",
"type": "bool",
"default": false,
"platforms": ["windows"]
"platforms": ["win"]
}
},
"id": "zmx.cbf-lite",
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2 changes: 1 addition & 1 deletion src/main.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,9 +21,9 @@ struct CustomGJBaseGameLayer : geode::Modify<CustomGJBaseGameLayer, GJBaseGameLa
void update(float dt);
void queueButton(int btnType, bool push, bool secondPlayer);
void resetLevelVariables();
void processTimedInputs();
void processCommands(float timeStep);

void processTimedInputs();
void dumpInputQueue();
};

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