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24 changes: 4 additions & 20 deletions docs/guides/best-practices/community_games.md
Original file line number Diff line number Diff line change
Expand Up @@ -31,29 +31,17 @@ Short-term and long-term goals give players something to work toward, and you’

For short-term goals, [r/HotandCold](https://www.reddit.com/r/HotAndCold/) uses the fire emoji to let players know they’re on the right track, and keeps a progress bar with player avatars to see gameplay progress.

<p align="center">
<img src="../../assets/community-games/hotandcold.jpg"
alt="HotandCold progress bar"
width="50%" />
</p>
![HotandCold progress bar](../../assets/community-games/hotandcold.jpg)

For long-term goals, [r/BubbleShooterPro](https://www.reddit.com/r/BubbleShooterPro/) sets up weekly tournaments to establish leagues and encourages players to return to try to get promoted to the next level.

<p align="center">
<img src="../../assets/community-games/bubbleshooterpro.png"
alt="BubbleShooterPro tournament"
width="50%" />
</p>
![BubbleShooterPro](../../assets/community-games/bubbleshooterpro.png)

### Competition and social pull

Reddit is inherently social, and it’s a natural fit for **leaderboards**. The daily leaderboard on [r/syllo](https://www.reddit.com/r/syllo/) gives everyone a fresh chance to compete each day.

<p align="center">
<img src="../../assets/community-games/syllo_leaderboard.jpg"
alt="Syllo leaderboard"
width="50%" />
</p>
![Syllo leaderboard](../../assets/community-games/syllo_leaderboard.jpg)

Leverage the community to **highlight top contributors** or celebrate a “**player of the week**” in a way that's visible in the feed. Social visibility turns participation into status.

Expand All @@ -72,11 +60,7 @@ Give players clear goals on a cadence to drive engagement:

Use rewards to reinforce meaningful participation. Allow players to accumulate **points** they can **redeem** for perks or other in-game advantages. In [r/FarmMergeValley](https://www.reddit.com/r/FarmMergeValley/), players earn diamonds they can use toward things like purchasing land for their farm.

<p align="center">
<img src="../../assets/community-games/farmmergevalley.png"
alt="FMV diamonds"
width="50%" />
</p>
![FMV diamonds](../../assets/community-games/farmmergevalley.png)

**Tip**: Align incentives with community values. High-quality contributions should earn more than low-effort ones.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,29 +31,17 @@ Short-term and long-term goals give players something to work toward, and you’

For short-term goals, [r/HotandCold](https://www.reddit.com/r/HotAndCold/) uses the fire emoji to let players know they’re on the right track, and keeps a progress bar with player avatars to see gameplay progress.

<p align="center">
<img src="../../assets/community-games/hotandcold.jpg"
alt="HotandCold progress bar"
width="50%" />
</p>
![HotandCold progress bar](../../assets/community-games/hotandcold.jpg)

For long-term goals, [r/BubbleShooterPro](https://www.reddit.com/r/BubbleShooterPro/) sets up weekly tournaments to establish leagues and encourages players to return to try to get promoted to the next level.

<p align="center">
<img src="../../assets/community-games/bubbleshooterpro.png"
alt="BubbleShooterPro tournament"
width="50%" />
</p>
![BubbleShooterPro](../../assets/community-games/bubbleshooterpro.png)

### Competition and social pull

Reddit is inherently social, and it’s a natural fit for **leaderboards**. The daily leaderboard on [r/syllo](https://www.reddit.com/r/syllo/) gives everyone a fresh chance to compete each day.

<p align="center">
<img src="../../assets/community-games/syllo_leaderboard.jpg"
alt="Syllo leaderboard"
width="50%" />
</p>
![Syllo leaderboard](../../assets/community-games/syllo_leaderboard.jpg)

Leverage the community to **highlight top contributors** or celebrate a “**player of the week**” in a way that's visible in the feed. Social visibility turns participation into status.

Expand All @@ -72,11 +60,7 @@ Give players clear goals on a cadence to drive engagement:

Use rewards to reinforce meaningful participation. Allow players to accumulate **points** they can **redeem** for perks or other in-game advantages. In [r/FarmMergeValley](https://www.reddit.com/r/FarmMergeValley/), players earn diamonds they can use toward things like purchasing land for their farm.

<p align="center">
<img src="../../assets/community-games/farmmergevalley.png"
alt="FMV diamonds"
width="50%" />
</p>
![FMV diamonds](../../assets/community-games/farmmergevalley.png)

**Tip**: Align incentives with community values. High-quality contributions should earn more than low-effort ones.

Expand Down