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skeleton project
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dudash committed Apr 29, 2022
1 parent a5e3323 commit 95746a0
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Showing 39 changed files with 3,099 additions and 0 deletions.
33 changes: 33 additions & 0 deletions .vs/srt-godot-client/xs/UserPrefs.xml
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<Properties>
<MonoDevelop.Ide.Workbench ActiveDocument="Scenes/SupportScenes/PlayerShip.cs">
<Files>
<File FileName="Scenes/SupportScenes/PlayerShip.cs" Line="221" Column="54" />
<File FileName="Autoload/CSLogger.cs" Line="1" Column="1" />
<File FileName="Networking/Server.cs" Line="17" Column="42" />
<File FileName="Scenes/SupportScenes/SpaceMissile.cs" Line="23" Column="6" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State name="__root__">
<Node name="srt-godot-client" expanded="True">
<Node name="srt-godot-client" expanded="True">
<Node name="Autoload" expanded="True" />
<Node name="Networking" expanded="True" />
<Node name="Scenes" expanded="True">
<Node name="SupportScenes" expanded="True">
<Node name="PlayerShip.cs" selected="True" />
</Node>
</Node>
</Node>
</Node>
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MultiItemStartupConfigurations />
</Properties>

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Binary file added Assets/Sprites/Ships/ship.png
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35 changes: 35 additions & 0 deletions Assets/Sprites/Ships/ship.png.import
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[remap]

importer="texture"
type="StreamTexture"
path="res://.import/ship.png-58f90af3d0e7f2e0edb76815ac351e2d.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://Assets/Sprites/Ships/ship.png"
dest_files=[ "res://.import/ship.png-58f90af3d0e7f2e0edb76815ac351e2d.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
Binary file added Assets/Sprites/Weapons/missle.png
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35 changes: 35 additions & 0 deletions Assets/Sprites/Weapons/missle.png.import
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[remap]

importer="texture"
type="StreamTexture"
path="res://.import/missle.png-6c9dc60af332e29077b75bdc7d5e99f8.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://Assets/Sprites/Weapons/missle.png"
dest_files=[ "res://.import/missle.png-6c9dc60af332e29077b75bdc7d5e99f8.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
47 changes: 47 additions & 0 deletions Autoload/CSLogger.cs
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// C# singleton script for making the GDScript gdlogger more accessible
using Godot;
using System;

public class CSLogger : Node
{
Node gdlogger;

public override void _Ready()
{
// initialize the logging configuration
Node gdlogger = GetNode<Node>("/root/GDLogger");
gdlogger.Call("load_config", "res://Resources/logger.cfg");
}

// simple helpers
public void Verbose(String message)
{
gdlogger = GetNode<Node>("/root/GDLogger");
gdlogger.Call("verbose", message);
}

public void Debug(String message)
{
gdlogger = GetNode<Node>("/root/GDLogger");
gdlogger.Call("debug", message);
}

public void Info(String message)
{
gdlogger = GetNode<Node>("/root/GDLogger");
gdlogger.Call("info", message);
}

public void Warn(String message)
{
gdlogger = GetNode<Node>("/root/GDLogger");
gdlogger.Call("warn", message);
}
public void Error(String message)
{
gdlogger = GetNode<Node>("/root/GDLogger");
gdlogger.Call("error", message);
}


}
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