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# Oregon Trail Agent Workshop
# Building AI Agents with Redis and LangGraph

In this workshop, we are going to use [LangGraph](https://langchain-ai.github.io/langgraph/) to create a tool calling LLM agent that can survive a set of Oregon Trail themed scenarios. Additionally, we will setup and configure a semantic cache, allow/block list router, and a vector retrieval tool. The final architecture will look like this:
In this workshop, we're using [LangGraph](https://langchain-ai.github.io/langgraph/) to create a tool-calling, LLM-based agent that can survive a set of Oregon Trail-themed scenarios. Additionally, we will setup and configure a semantic cache, allow/block list router, and a vector retrieval tool. The final architecture will look like this:

![arch](images/architecture.png)

# Background

This workshop demonstrates AI agents by referencing a classic American video game known as "The Oregon Trail". Originally a text-based adventure game taking place in the mid-1800s USA, the goal of the game was to safely travel from Missouri to Oregon by wagon without succumbing to various threats and diseases.

One of the game's well known lines, "You have died of dysentery," inspired this workshop's original title, "Dodging Dysentery with AI".

# Pre-requisites

- [python == 3.12.8](https://www.python.org/downloads/release/python-3128/)
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