Releases: rekterakathom/Overthrow
Releases · rekterakathom/Overthrow
v2.6.1.0
v2.6.0.0
Version 2.6.0.0
Changed:
- Enemy map markers are no longer pinpoint accurate, instead they are on the last known location (ThomasAngel)
- Backend changes to various functions to help in finding errors in the future (ThomasAngel)
- Improved specops demolition logic (ThomasAngel)
- Minor improvements to initVar and object inits (ThomasAngel)
Fixed:
- Gun dealer icons once again (ThomasAngel)
- Enemy FOB's in water (ThomasAngel)
- JIP errors on dedicated server (ThomasAngel)
- Informant mission missing a destination (ThomasAngel)
We now have a dedicated server running OT:CE 24/7. Find more information on our Discord server and hop on and play!
v2.5.0.0
Version 2.5.0.0
Changed:
- unitSeen functions have been slightly optimized (ThomasAngel)
- QRF aka battle logic has been slightly optimized (ThomasAngel)
- Empty group cleanup has been slightly optimized (ThomasAngel)
- Save blacklists have been updated to reduce save corruptions and to reduce save size (ThomasAngel)
- Malden airport name changed to prevent save corruption (ThomasAngel)
- Garrison logic has been slightly optimized (ThomasAngel)
- Misc mod file changes (ThomasAngel)
Fixed:
- Turrets spawning beneath cargo towers (ThomasAngel, thanks Golbs for reporting)
OT:CE 2.4.0
Version 2.4.0
Added:
- Zeus Enhanced is now supported and used to add Overthrow specific Zeus modules and functionality (ThomasAngel)
- Zeus module: Set town stability (ThomasAngel)
- Zeus module: Set town support (ThomasAngel)
- Zeus context menu: Set player money, accessible by right-clicking a player (ThomasAngel)
Changed:
- HEMTT update from 0.7.6 to 1.13.1 (Tuupertunut, ThomasAngel)
- Bunch of optimizations found by HEMTT (Tuupertunut)
- Improved build instructions (ThomasAngel)
Fixed:
- Input dialog was broken by 2.18, which made fund transfers impossible (ThomasAngel, thanks to everyone on Discord for reporting)
- A bunch of format errors found by HEMTT 1.13.1 (ThomasAngel)
- A bunch of config fixes suggested by HEMTT (Tuupertunut)
This update is mostly back-end related stuff and critical bugfixes. The HEMTT update from 0.7.6 -> 1.13.1 is quite massive as it includes a compiler change from ASC to HEMTT's own, which may increase performance. Keep an eye out for script errors / new bugs as this new compiler is very new.
2.0.0
Version 2.0.0
This is a really big update, and maybe a little bit unstable because of that. The previous release (1.9.0) can be found on GitHub for anyone experiencing issues after updating.
Changed:
- It is now possible to connect warehouse inventories! For 10k$ you can add any warehouse you own to a global warehouse network. (ThomasAngel)
- New mission: Transformer repair. Towns can now lose electricity and need your help in getting it back. (ThomasAngel)
- Shopkeepers are now grouped together to save performance. (ThomasAngel)
- Added ACEX foodstuffs to general stores. (ThomasAngel)
- Low stability areas now contain trash and clutter to improve immersion. (ThomasAngel)
- Added mayors to towns. These NPC's are utilised in the transformer repair mission only for now. (ThomasAngel)
- Changed the way arrays are shuffled for performance improvements. (ThomasAngel)
- Significantly optimised spawn distance checks and reduced their amount. (ThomasAngel, thanks ARMAzac)
- Made despawning faster. Despawning now utilises the proper garbage collection introduced in mod version 1.8.0 (ThomasAngel)
- Utilise new method of accessing groups by side introduced in game version 2.12 (ThomasAngel)
- Optimise position lookup when naming FOB's (ThomasAngel)
- Spawned objects now utilise dynamic simulation. These include things like your house furniture. (ThomasAngel)
- Drones now delete their crew immediately after dying, improving performance. (ThomasAngel)
- Optimised the heads up display with money, wanted status etc. (ThomasAngel)
- Optimised the way warehouses are fetched. No more massive lagspikes! (ThomasAngel)
Fixed:
- It was possible to dupe attachments using warehouses, since some weapons had default attachments that spawned when a weapon was taken from warehouse. (ThomasAngel)
- Possible case of never-ending loop related to getting road positions. (ThomasAngel, thanks Tuupertunut)
- Vehicle cleanup not actually deleting vehicles. (ThomasAngel)
- It wasn't possible to recruit units at barracks. (ThomasAngel)
- Altitude not being calculated properly when flying. (ThomasAngel)
- Completed jobs were never listed anywhere, so non-repeating missions could be reassigned. (ThomasAngel)
- Custom main menu for Overthrow wasn't registered into config, so it would never show. (ThomasAngel)
1.9.0
1.9.0 Release