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Always transform lights in GL_DrawBspModel()
nightly #37: Commit e7468b1 pushed by res2k
March 10, 2025 07:31 6m 35s rerelease-game
March 10, 2025 07:31 6m 35s
Always transform lights in GL_DrawBspModel()
build #151: Commit e7468b1 pushed by res2k
March 10, 2025 07:31 38m 57s rerelease-game
March 10, 2025 07:31 38m 57s
Don't update gain and distance model every frame.
nightly #36: Commit 700559c pushed by res2k
March 9, 2025 22:59 4m 59s master
March 9, 2025 22:59 4m 59s
Don't update gain and distance model every frame.
build #150: Commit 700559c pushed by res2k
March 9, 2025 22:59 3m 13s master
March 9, 2025 22:59 3m 13s
Replace tan() with tanf().
build #149: Commit 4466596 pushed by res2k
March 8, 2025 13:14 6m 41s rerelease-game
March 8, 2025 13:14 6m 41s
Replace tan() with tanf().
nightly #35: Commit 4466596 pushed by res2k
March 8, 2025 13:14 5m 24s rerelease-game
March 8, 2025 13:14 5m 24s
Update libpng to 1.6.47.
build #148: Commit 10392f5 pushed by res2k
March 3, 2025 21:20 6m 36s rerelease-game
March 3, 2025 21:20 6m 36s
Update libpng to 1.6.47.
nightly #34: Commit 10392f5 pushed by res2k
March 3, 2025 21:20 6m 42s rerelease-game
March 3, 2025 21:20 6m 42s
Update libcurl to 8.12.1.
build #147: Commit c526a96 pushed by res2k
March 2, 2025 21:00 6m 2s rerelease-game
March 2, 2025 21:00 6m 2s
Update libcurl to 8.12.1.
nightly #33: Commit c526a96 pushed by res2k
March 2, 2025 21:00 5m 39s rerelease-game
March 2, 2025 21:00 5m 39s
Fix broken lightstyle updates w/ per-pixel light enabled
nightly #32: Commit abc48c9 pushed by res2k
February 1, 2025 23:22 6m 2s rerelease-game
February 1, 2025 23:22 6m 2s
Fix broken lightstyle updates w/ per-pixel light enabled
build #146: Commit abc48c9 pushed by res2k
February 1, 2025 23:22 6m 26s rerelease-game
February 1, 2025 23:22 6m 26s
Fix broken lightstyle updates w/ per-pixel light enabled
build #145: Commit 3920d5f pushed by res2k
February 1, 2025 23:17 8m 18s rerelease-game
February 1, 2025 23:17 8m 18s
Fix broken lightstyle updates w/ per-pixel light enabled
nightly #31: Commit 3920d5f pushed by res2k
February 1, 2025 23:17 6m 10s rerelease-game
February 1, 2025 23:17 6m 10s
Support hashed format for entity string overrides.
build #144: Commit d5c2fe3 pushed by res2k
January 18, 2025 13:10 6m 18s rerelease-game
January 18, 2025 13:10 6m 18s
Support hashed format for entity string overrides.
nightly #30: Commit d5c2fe3 pushed by res2k
January 18, 2025 13:10 6m 6s rerelease-game
January 18, 2025 13:10 6m 6s
Remove redundant static_assert()
nightly #29: Commit 0a3d18b pushed by res2k
January 5, 2025 14:40 6m 12s rerelease-game
January 5, 2025 14:40 6m 12s
Remove redundant static_assert()
build #143: Commit 0a3d18b pushed by res2k
January 5, 2025 14:40 5m 24s rerelease-game
January 5, 2025 14:40 5m 24s
Count culled shadows separately.
build #142: Commit 33c9c18 pushed by res2k
January 2, 2025 15:47 6m 10s rerelease-game
January 2, 2025 15:47 6m 10s
Count culled shadows separately.
nightly #28: Commit 33c9c18 pushed by res2k
January 2, 2025 15:47 5m 39s rerelease-game
January 2, 2025 15:47 5m 39s
More strictly check stat index bounds.
build #141: Commit a17e39e pushed by res2k
January 2, 2025 14:18 6m 19s rerelease-game
January 2, 2025 14:18 6m 19s
More strictly check stat index bounds.
nightly #27: Commit a17e39e pushed by res2k
January 2, 2025 14:18 6m 12s rerelease-game
January 2, 2025 14:18 6m 12s
Calc vertex buffer size after removing sky faces.
build #140: Commit 90473c8 pushed by res2k
January 2, 2025 13:44 6m 15s rerelease-game
January 2, 2025 13:44 6m 15s
Calc vertex buffer size after removing sky faces.
nightly #26: Commit 90473c8 pushed by res2k
January 2, 2025 13:44 6m 34s rerelease-game
January 2, 2025 13:44 6m 34s
Fix building with zlib missing
nightly #25: Commit 2862a94 pushed by res2k
December 20, 2024 21:38 5m 24s rerelease-game
December 20, 2024 21:38 5m 24s