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- add readme
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zhengyuhe01 committed Mar 19, 2024
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36 changes: 21 additions & 15 deletions README.md
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先贴图
![1.png](./pic/1.png)
![2.png](./pic/2.png)
![3.png](./pic/3.png)
![4.png](./pic/4.png)
![5.png](./pic/5.png)
![5-1.png](./pic/5-1.png)
![6.png](./pic/6.png)

介绍

```
不知道你们有没有玩过火拼俄罗斯方块,可以发送道具,消三层,敌人加一层等等的道具玩法?
不知道你们有没有玩过火拼俄罗斯方块?
1.可以发送道具,比如加一层,减一层,消三层,敌方加一层。
2.支持3v3,1v1,2v2三队,top6等玩法,支持组队。
3.todo:比赛玩法,微信拉好友一起玩。h5首页加载慢,无合图。
客户端cocos creator3.8
服务器golang
项目是帧同步,不过传输层用的是tcp,协议为websocket,如果想迁移到其它的协议,可以扩展mynano。
gate可以运行多种协议,供不同平台的客户端连接。
demo: http://110.40.133.37:3090/
```

git submodle使用
Expand All @@ -12,8 +32,6 @@ git submodle使用
https://git-scm.com/book/zh/v2/Git-%E5%B7%A5%E5%85%B7-%E5%AD%90%E6%A8%A1%E5%9D%97
```



```
启动数据库mongo
version: "3"
Expand Down Expand Up @@ -66,15 +84,3 @@ linux打包
./server/bin/build.sh
将生成的文件拷贝到目标服务器,运行之,也可放入docker
```

客户端

```angular2html
客户端使用的是cocos creator = 3.8.0
1.第一个场景加载资源
2.加载完,运行第二个场景main.scene,通过game.init启动初始界面
```

```
```
45 changes: 0 additions & 45 deletions client/README.md

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2 changes: 1 addition & 1 deletion client/profiles/v2/packages/utils.json
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{
"__version__": "1.0.0",
"information": {
"timestamp": 1710738969101
"timestamp": 1710828932489
}
}
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