Skip to content

Disable audio system to fix static noise#76

Open
trek-e wants to merge 2 commits intorubenwe:masterfrom
trek-e:fix/static-noise
Open

Disable audio system to fix static noise#76
trek-e wants to merge 2 commits intorubenwe:masterfrom
trek-e:fix/static-noise

Conversation

@trek-e
Copy link
Copy Markdown

@trek-e trek-e commented Jan 23, 2026

Summary

  • Fixes Static noise #70
  • StlVault doesn't use any audio features
  • Disabling the audio system prevents quiet static noise that some users experience when Unity's audio subsystem runs with empty buffers on certain hardware/drivers

Changes

  • Set m_DisableAudio: 1 in AudioManager.asset

Test plan

  • Verify no static noise on startup
  • Verify application functions normally without audio

🤖 Generated with Claude Code

trek-e and others added 2 commits January 23, 2026 18:39
- STACK.md - Technologies and dependencies
- ARCHITECTURE.md - System design and patterns
- STRUCTURE.md - Directory layout
- CONVENTIONS.md - Code style and patterns
- TESTING.md - Test structure
- INTEGRATIONS.md - External services
- CONCERNS.md - Technical debt and issues
Fixes rubenwe#70

StlVault doesn't use any audio features. Disabling the audio system
prevents the quiet static noise that some users experience when Unity's
audio subsystem runs with empty buffers on certain hardware/drivers.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Static noise

1 participant