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feat: show current tileset in editor
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russmatney committed Apr 1, 2024
1 parent bfa3e71 commit 7c69b35
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion src/dino/modes/vania/VaniaEditor.gd
Original file line number Diff line number Diff line change
Expand Up @@ -80,5 +80,5 @@ func update_room_def():
current_room_label.text = "room: %s" % current_room_def.room_path.get_file()
room_entities_label.text = "ents: %s" % Log.to_printable([current_room_def.entities])
neighbors_label.text = "ngbrs: %s" % Log.to_printable([MetSys.get_current_room_instance().get_neighbor_rooms(false).map(func(n): return n.get_file())])
# room_tiles_label.text = Log.to_printable([current_room_def.entities])
room_tiles_label.text = "tileset: %s" % current_room_def.label_to_tilemap.get("Tile").scene.resource_path.get_file()
room_count_label.text = "rooms: %s (%s)" % [len(game.room_defs), game.desired_room_count]
1 change: 1 addition & 0 deletions src/dino/modes/vania/maps/VaniaRoom.gd
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@ func _ready():
add_tile_chunks()
add_entities()

# TODO use neighbor tileset as background near the door
func setup_tileset():
var rd_tilemap = room_def.label_to_tilemap.get("Tile")
if rd_tilemap:
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